3414

Posts

Mar, 21

GPU implemention of fast Gabor filters

With their parallel multi-core architecture, Programmable Graphics Processing Units (GPUs) are well suited for implementing biologically-inspired visual processing algorithms, such as Gabor filtering. We compare several GPU implementations of Gabor filtering. On the same graphics card (an NVIDIA GeForce 9800 GTX+) and for convolution kernel radii from 8 to 48 pixels, an algorithm that decomposes […]
Mar, 21

GPU-based password cracking

In this research the following question is answered: what should KPMG advice their clients regarding to password length and complexity, now GPU-based password cracking has become a reality. To be able to answer this question, tests with different tools and hashes were performed on a system with four high end GPUs. The test system showed […]
Mar, 21

GPU Accelerated VLSI Design Verification

Today’s Very Large Scale Integrated-Circuit (VLSI) designs require intensive verification effort. However, traditional sequential verification solutions could no longer provide the scalability for future large designs. The so-called verification gap hinders the development of future VLSI products. In this paper, we review our recent works on accelerating typical VLSI verification tasks with modern GPUs. Our […]
Mar, 21

An evaluation of GPU acceleration for sparse reconstruction

Image processing applications typically parallelize well. This gives a developer interested in data throughput several different implementation options, including multiprocessor machines, general purpose computation on the graphics processor, and custom gate-array designs. Herein, we will investigate these first two options for dictionary learning and sparse reconstruction, specifically focusing on the K-SVD algorithm for dictionary learning […]
Mar, 21

Performance comparison of FPGA, GPU and CPU in image processing

Many applications in image processing have high inherent parallelism. FPGAs have shown very high performance in spite of their low operational frequency by fully extracting the parallelism. In recent micro processors, it also becomes possible to utilize the parallelism using multi-cores which support improved SIMD instructions, though programmers have to use them explicitly to achieve […]
Mar, 21

Error-bounded GPU-supported terrain visualisation

The interactive visualisation of digital terrain datasets deals with their interrelated issues: quality, time and resources. In this paper a GPU-supported rendering technique is introduced, which finds a tradeoff between these issues. For this we use the projective grid method as the foundation. Even though the method is simple and powerful, its most significant problem […]
Mar, 21

High-quality Real-time Stereo using Adaptive Cost Aggregation and Dynamic Programming

We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dynamic-programming (DP) stereo framework. The per-pixel matching cost is aggregated in the vertical direction only. Compared to traditional DP, our approach reduces the typical “streaking” artifacts without the […]
Mar, 21

Stereovision On GPU

Depth from stereo has traditionally been, and continues to be one of the most actively researched topics in computer vision. Recent development in this area has significantly advanced the state of the art in terms of quality. However, in terms of speed, these best stereo algorithms typically take from several seconds to several minutes to […]
Mar, 21

GPU-based Real-Time Execution of Vehicular Mobility Models in Large-Scale Road Network Scenarios

A methodology and its associated algorithms are presented for mapping a novel, field-based vehicular mobility model onto graphical processing unit computational platform for simulating mobility in large-scale road networks. Of particular focus is the achievement of real-time execution, on desktop platforms, of vehicular mobility on road networks comprised of millions of nodes and links, and […]
Mar, 21

An approach for the effective utilization of GP-GPUs in parallel combined simulation

A major challenge in the field of Modeling & Simulation is providing efficient parallel computation for a variety of algorithms. Algorithms that are described easily and computed efficiently for continuous simulation, may be complex to describe and/or efficiently execute in a discrete event context, and vice-versa. Real-world models often employ multiple algorithms that are optimally […]
Mar, 20

Efficient lists intersection by CPU-GPU cooperative computing

Lists intersection is an important operation in mod- ern web search engines. Many prior studies have focused on the single-core or multi-core CPU platform or many-core GPU. In this paper, we propose a CPU-GPU cooperative model that can integrate the computing power of CPU and GPU to perform lists intersection more efficiently. In the so-called […]
Mar, 20

Real-time Stochastic Rasterization on Conventional GPU Architectures

This paper presents a hybrid algorithm for rendering approximate motion and defocus blur with precise stochastic visibility evaluation. It demonstrates—for the first time, with a full stochastic technique—real-time performance on conventional GPU architectures for complex scenes at 1920×1080 HD resolution. The algorithm operates on dynamic triangle meshes for which per-vertex velocity or corresponding vertices from […]

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