Posts
Mar, 15
Compensated Visual Hull with GPU-Based Optimization
We propose an advanced visual hull technique to compensate for outliers using the reliabilities of silhouettes. The proposed method consists of a foreground extraction technique with multiple thresholds based on the Generalized Gaussian Family model and a compensated visual hull algorithm. We proved that the proposed technique constructs a compact visual hull even in the […]
Mar, 15
A framework for efficient and scalable execution of domain-specific templates on GPUs
Graphics processing units (GPUs) have emerged as important players in the transition of the computing industry from sequential to multi- and many-core computing. We propose a software framework for execution of domain-specific parallel templates on GPUs, which simultaneously raises the abstraction level of GPU programming and ensures efficient execution with forward scalability to large data […]
Mar, 15
A Package for OpenCL Based Heterogeneous Computing on Clusters with Many GPU Devices
Heterogeneous systems provide new opportunities to increase the performance of parallel applications on clusters with CPU and GPU architectures. Currently, applications that utilize GPU devices run their device-executable code on local devices in their respective hosting-nodes. This paper presents a package for running OpenMP, C++ and unmodified OpenCL applications on clusters with many GPU devices. […]
Mar, 15
Efficient Canny Edge Detection Using a GPU
Recent GPUs, which have many processing units connected with a global memory, can be used for general purpose parallel computation. Users can develop parallel programs running on GPUs using programming architecture called CUDA (Compute Unified Device Architecture). The main contribution of this paper is to implement a Canny edge detection algorithm on CUDA. The experimental […]
Mar, 15
Dense point trajectories by GPU-accelerated large displacement optical flow
Dense and accurate motion tracking is an important requirement for many video feature extraction algorithms. In this paper we provide a method for computing point trajectories based on a fast parallel implementation of a recent optical flow algorithm that tolerates fast motion. The parallel implementation of large displacement optical flow runs about 78x faster than […]
Mar, 15
Accelerating Nearest Neighbor Search on Manycore Systems
We develop methods for accelerating metric similarity search that are effective on modern hardware. Our algorithms factor into easily parallelizable components, making them simple to deploy and efficient on multicore CPUs and GPUs. Despite the simple structure of our algorithms, their search performance is provably sublinear in the size of the database, with a factor […]
Mar, 15
Fast Sparse Matrix-Vector Multiplication on GPUs: Implications for Graph Mining
Scaling up the sparse matrix-vector multiplication kernel on modern Graphics Processing Units (GPU) has been at the heart of numerous studies in both academia and industry. In this article we present a novel non-parametric, self-tunable, approach to data representation for computing this kernel, particularly targeting sparse matrices representing power-law graphs. Using real data, we show […]
Mar, 14
Fast Human Detection with Cascaded Ensembles
Detecting people in images is a challenging task because of the variability in clothing and illumination conditions, and the wide range of poses that people can adopt. To discriminate the human shape clearly, Dalal and Triggs [1] proposed a gradient based, robust feature set that yielded excellent detection results. This method computes locally normalized gradient […]
Mar, 14
Fast Human Detection with Cascaded Ensembles on the GPU
We investigate a fast pedestrian localization framework that integrates the cascade-of-rejectors approach with the Histograms of Oriented Gradients (HoG) features on a data parallel architecture. The salient features of humans are captured by HoG blocks of variable sizes and locations which are chosen by the AdaBoost algorithm from a large set of possible blocks. We […]
Mar, 14
Efficient Integral Image Computation on the GPU
We present an integral image algorithm that can run in real-time on a Graphics Processing Unit (GPU). Our system exploits the parallelisms in computation via the NIVIDA CUDA programming model, which is a software platform for solving non-graphics problems in a massively parallel high-performance fashion. This implementation makes use of the work-efficient scan algorithm that […]
Mar, 14
High-dimensional Planning on the GPU
Optimal heuristic searches such as A* search are commonly used for low-dimensional planning such as 2D path finding. These algorithms however, typically do not scale well to high-dimensional planning problems such as motion planning for robotic arms, computing motion trajectories for non-holonomic robotic vehicles and motion synthesis for humanoid characters. A recently developed randomized version […]
Mar, 14
A fast GPU algorithm for graph connectivity
Graphics processing units provide a large computational power at a very low price which position them as an ubiquitous accelerator. General purpose programming on the graphics processing units (GPGPU) is best suited for regular data parallel algorithms. They are not directly amenable for algorithms which have irregular data access patterns such as list ranking, and […]