Posts
Dec, 22
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for adding fine geometric detail to surfaces by using two-dimensional height map to produce photo-realistic surfaces. Due to space inefficiency and time consuming to render displacement map, this technique is […]
Dec, 22
Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of the mesh. The advent of GPUs with their ever-growing amount of parallel horsepower makes them a tempting resource for such numerical computations. This can be […]
Dec, 22
Parallel Branch Prediction on GPU Platform
Branch Prediction is a common function in nowadays microprocessor. Branch predictor is duplicated into multiple copies in each core of a multicore and many-core processor and makes prediction for multiple concurrent running programs respectively. To evaluate the parallel branch prediction in many-core processor, existed schemes generally use a parallel simulator running in CPU which does […]
Dec, 22
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately tracking is a computationally intensive task, since the video information used by the tracker is usually prepared by applying a series of image processing filters. Thus it is difficult to realize a […]
Dec, 22
Generating massive high-quality random numbers using GPU
Pseudo-random number generators (PRNG) have been intensively used in many stochastic algorithms in artificial intelligence, computer graphics and other scientific computing. However, the current commodity GPU design does not facilitate the efficient implementation of high-quality PRNGs that require high-precision integer arithmetics and bitwise operations. In this paper, we propose a framework to generate a high-quality […]
Dec, 22
Design and implementation of the Smith-Waterman algorithm on the CUDA-compatible GPU
This paper describes a design and implementation of the Smith-Waterman algorithm accelerated on the graphics processing unit (GPU). Our method is implemented using compute unified device architecture (CUDA), which is available on the nVIDIA GPU. The method efficiently uses on-chip shared memory to reduce the data amount being transferred between off-chip memory and processing elements […]
Dec, 22
Experiences with Cell-BE and GPU for Tomography
Tomography is a powerful technique for three-dimensional imaging, that deals with image reconstruction from a series of projection images, acquired along a range of viewing directions. An important part of any tomograph system is the reconstruction algorithm. Iterative reconstruction algorithms have many advantages over non-iterative methods, yet their running time can be prohibitively long. As […]
Dec, 22
Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU
Being able to find the silhouette of an object is a very important front-end processing step for many high-level computer vision techniques, such as Shape-from-Silhouette 3D reconstruction methods, object shape tracking, and pose estimation. Graph cuts have been proposed as a method for finding very accurate silhouettes which can be used as input to such […]
Dec, 22
Pushing the Envelope: Extreme Network Coding on the GPU
While it is well known that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its high computational complexity. With GPU computing gaining momentum as a result of increased hardware capabilities and improved programmability, we show in this paper how the GPU […]
Dec, 22
Rapid Multipole Graph Drawing on the GPU
As graphics processors become powerful, ubiquitous and easier to program, they have also become more amenable to general purpose high-performance computing, including the computationally expensive task of drawing large graphs. This paper describes a new parallel analysis of the multipole method of graph drawing to support its efficient GPU implementation. We use a variation of […]
Dec, 21
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed in computer games, where effects which, until few years ago, could only be achieved with expensive CPU computation are now shown interactively. Although the GPU has been designed […]
Dec, 21
MIMD Interpretation on a GPU
Programming heterogeneous parallel computer systems is notoriously difficult, but MIMD models have proven to be portable across multi-core processors, clusters, and massively parallel systems. It would be highly desirable for GPUs (Graphics Processing Units) also to be able to leverage algorithms and programming tools designed for MIMD targets. Unfortunately, most GPU hardware implements a very […]