Ian McEwan, David Sheets, Stefan Gustavson, Mark Richardson
Tags: 3D Graphics and Realism, ATI, ATI Radeon HD 3650, ATI Radeon HD 4850, ATI Radeon HD 5870, Computer science, GLSL, nVidia, nVidia GeForce 7600 GS, nVidia GeForce GTX 260, nVidia GeForce GTX 480, nVidia GeForce GTX 580, OpenGL, Package
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng
December 11, 2010 by
hgpu