hgpu.org » nVidia GeForce FX 6800 GT
Matthew Flagg, Jay Summet, James M. Rehg
May 22, 2011 by hgpu
Fabio Policarpo, Manuel M. Oliveira, Joao L
Tags: 3D Graphics and Realism, Cg, Computer science, nVidia, nVidia GeForce FX 6800 GT, Real-time graphics, Rendering
February 8, 2011 by hgpu
Recent source codes
* * *
Most viewed papers (last 30 days)
- Acceleration as a Service (XaaS) Source Containers
- Exploring SYCL as a Portability Layer for High-Performance Computing on CPUs
- All You Need Is Binary Search! A Practical View on Lightweight Database Indexing on GPUs
- CUDA-LLM: LLMs Can Write Efficient CUDA Kernels
- Engineering Supercomputing Platforms for Biomolecular Applications
- chemtrain-deploy: A parallel and scalable framework for machine learning potentials in million-atom MD simulations
- LiteGD: Lightweight and dynamic GPU Dispatching for Large-scale Heterogeneous Clusters
- A First Look at Bugs in LLM Inference Engines
- MemAscend: System Memory Optimization for SSD-Offloaded LLM Fine-Tuning
- HPCTransCompile: An AI Compiler Generated Dataset for High-Performance CUDA Transpilation and LLM Preliminary Exploration
* * *