hgpu.org » nVidia GeForce GTX 260 Ti
Daniel Wood
Tags: Astrophysics, CUDA, Gravitation, KD-tree, N-body simulation, nVidia, nVidia GeForce GTX 260 Ti, nVidia GeForce GTX 460 Ti
July 1, 2014 by hgpu
Recent source codes
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Most viewed papers (last 30 days)
- Optimizing CUDA like a Human: Micro-Profiling Tools as Expert Surrogates for LLM-Based GPU Kernel Optimization
- AutoPass: Evidence-Guided LLM Agents for Compiler Performance Tuning
- UniCoder: Unified Visual-to-Code Generation via Symbolic Rewards and Reference-Guided Code Optimization
- Real FP4 Tensor-Core Code in Pure Rust on a Gaming GPU - with NVIDIA's Own Compiler
- SpecGen: Accelerating Agentic Kernel Optimization with Speculative Generation
- Probe-and-Refine Tuning of Repository Guidance for Coding Agents
- The Correctness Illusion in LLM-Generated GPU Kernels
- CuFuzz: An API-Knowledge-Graph Coverage-Driven Fuzzing Framework for CUDA Libraries
- Enhancing the Performance Analysis of NCCL GPU Collectives
- Augmenting LLM Code Translation with Compiler Analysis for C to Triton Kernel Generation
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