Thomas Sangild Sorensen, Tobias Schaeffter, Karsten Ostergaard Noe, Michael Schacht Hansen
Sungkil Lee, G. Jounghyun Kim, Seungmoon Choi
Tags: 3D Graphics and Realism, Algorithms, Computer science, Filtering, GLSL, Image generation, nVidia, nVidia GeForce 8800 GTX, OpenGL, Real-time graphics, Rendering
Vahid Jalili-Marandi, Venkata Dinavahi
Kun Zhou, Minmin Gong, Xin Huang, Baining Guo
A. Leu, D. Aiteanu, A. Graser
Bharatkumar Sharma, Rahul Thota, Naga Vydyanathan, Amit Kale
Gu Liu, Hong An, Wenting Han, Guang Xu, Ping Yao, Mu Xu, Xiurui Hao, Yaobin Wang
Ruigang Yang, Marc Pollefeys, Sifang Li
Jun Igarashi, Osamu Shouno, Tomoki Fukai, Hiroshi Tsujino
Chun-Yu Shei, Adarsh Yoga, Madhav Ramesh, Arun Chauhan
A. Beddiaf, M.C. Babahenini, W. Puech