Ray Casting Deformable Models on the GPU
Center for Visual Information Technology, International Institute of Information Technology Hyderabad
Sixth Indian Conference on Computer Vision, Graphics & Image Processing, 2008. ICVGIP ’08.
@conference{patidar2009ray,
title={Ray casting deformable models on the GPU},
author={Patidar, S. and Narayanan, PJ},
booktitle={Computer Vision, Graphics & Image Processing, 2008. ICVGIP’08. Sixth Indian Conference on},
pages={481–488},
year={2009},
organization={IEEE}
}
The GPUs pack high computation power and a restricted architecture into easily available hardware today. They are now used as computation co-processors and come with programming models that treat them as standard parallel architectures. We explore the problem of realtime ray casting of large deformable models (over a million triangles) on large displays (a million pixels) on an off-the-shelf GPU in this paper. Ray casting is an inherently parallel and highly compute intensive operation. We build a GPU-efficient three-dimensional data structure for this purpose and a corresponding algorithm that uses it for fast ray casting. We also present fast methods to build the data structure on the SIMD GPUs, including a fast multi-split operation. We achieve real-time ray-casting of a million triangle model onto a million pixels on current Nvidia GPUs using the CUDA model. Results are presented on the data structure building and ray casting on a number of models. The ideas presented here are likely to extend to later models and architectures of the GPU as well as to other multi-core architectures.
December 24, 2010 by hgpu