Papers on hgpu.org (.txt-file)
Real-Time Optical Flow Calculations on FPGA and GPU Architectures: A Comparison Study

Real-time optical manipulation of micron sized structures using GPU generated holograms

Real-time optical micro-manipulation using optimized holograms generated on the GPU

Real-Time Painterly Rendering of Terrains

Real-time parallel remote rendering for mobile devices using graphics processing units
Real-time particle filtering with heuristics for 3D motion capture by monocular vision
Real-time particle simulation of fluids

Real-time particle systems on the GPU in dynamic environments
Real-time path-based surface detail

Real-time PCA calculation for spectral imaging (using SIMD and GP-GPU)
Real-Time Pedestrian Detection With Deep Networks Cascades

Real-Time Phase Masks for Interactive Stimulation of Optogenetic Neurons

Real-time photo style transfer

Real-Time Photon Mapping on GPU

Real-time physically cloth simulation with CUDA

Real-time planar flow velocity measurements using an optical flow algorithm implemented on GPU

Real-Time Plane-Sweeping Stereo with Multiple Sweeping Directions

Real-Time Prediction of Brain Shift Using Nonlinear Finite Element Algorithms

Real-Time Radio Wave Propagation for Mobile Ad-Hoc Network Emulation using GPGPUs

Real-time rain simulation in cartoon style
Real-time ray casting of algebraic B-spline surfaces

Real-time Ray tracing and Editing of Large Voxel Scenes

Real-time ray tracing of implicit surfaces on the GPU

Real-time relief mapping on arbitrary polygonal surfaces

Real-Time Rendering Algorithm for Virtual Endoscopy Based on GPU
Real-time rendering and dynamic updating of 3-d volumetric data

Real-Time Rendering and Editing of Vector-based Terrains

Real-Time Rendering and Manipulation of Large Terrains

Real-Time Rendering for 3D Game Terrain with GPU Optimization
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes

Real-time rendering of large surface-scanned range data natively on a GPU

Real-time rendering of large-scale tree scene
Real-time Rendering of Melting Objects in Video Games

Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial

Real-Time Rendering of Point Based Water Surfaces

Real-Time Rendering of Temporal Volumetric Data on a GPU

Real-Time Rigid Body Interactions

Real-time S-MRTD simulation of electrically large indoor wireless channels with commodity GPUs

Real-Time SAH BVH Construction for Ray Tracing Dynamic Scenes

Real-time saliency-aware video abstraction
Real-Time Scheduling for GPUs with Applications in Advanced Automotive Systems

Real-Time Scheduling Using GPUs – Advanced and More Accurate Proof of Feasibility

Real-time screen image scaling and its GPU acceleration

Real-Time Screen Space Rendering of Cartoon Water

Real-time semantic segmentation on FPGAs for autonomous vehicles with hls4ml

Real-time Semi-Global Matching on the CPU
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models

Real-Time Simulation and Rendering of 3D Smoke on GPU Programme
Real-Time Simulation and Visualization of Subject-Specific 3D Lung Dynamics

Real-time simulation of a spiking neural network model of the basal ganglia circuitry using general purpose computing on graphics processing units

Real-time simulation of a spiking neural network model of the basal ganglia circuitry using general-purpose computing on graphics processing units

Real-time Simulation of Foam and Sprays Based on the Weber Number

Real-Time Simulation of Granular Materials Using Graphics Hardware

Real-time simulation of large-scale dynamic forest with GPU
Real-Time Simulation of Medical Ultrasound from CT Images

Real-time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera

Real-time Sliding Phase Vocoder using a Commodity GPU

Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects

Real-time Spatiotemporal Stereo Matching Using the Dual-Cross-Bilateral Grid

Real-Time Spherical Panorama Image Stitching Using OpenCL

Real-Time Stereo Matching using Adaptive Window based Disparity Refinement

Real-time stereo matching using orthogonal reliability-based dynamic programming

Real-time stereo matching: A cross-based local approach
Real-Time Stereo on GPGPU using Progressive Multi-Resolution Adaptive Windows
Real-time Stereo Vision: Optimizing Semi-Global Matching

Real-time stereographic rendering and display of medical images with programmable GPUs

Real-Time Stochastic Kinodynamic Motion Planning via Multiobjective Search on GPUs

Real-time Stochastic Optimization of Complex Energy Systems on High Performance Computers

Real-time Stochastic Rasterization on Conventional GPU Architectures

Real-time Subsurface Scattering for Particle-based Fluids using Finite Volume Method

Real-Time Surface Extraction and Visualization of Medical Images using OpenCL and GPUs

Real-Time Systems with Radiation-Hardened Processors: A GPU-based Framework to Explore Tradeoffs

Real-time task reconfiguration support applied to an UAV-based surveillance system

Real-time Terrain Modeling using CPU-GPU Coupled Computation

Real-Time Tone Mapping for High-Resolution HDR Images

Real-Time Tracking of Visually Attended Objects in Virtual Environments and Its Application to LOD

Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU

Real-time Traffic Sign Recognition with Map Fusion on Multicore/Many-core Architectures

Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling

Real-Time Ultrasound Biomicroscopy with Optoacoustic Arrays

Real-Time Use of GPUs in NA62 Experiment

Real-time video breakup detection for multiple HD video streams on a single GPU

Real-time video denoising for 2D ultrasound streaming video on GPUs

Real-time video watermarking on programmable graphics hardware

Real-time view synthesis system with multi-texture structure of GPU

Real-time virtual environment signal extraction and denoising using programmable graphics hardware

Real-Time Virtual Viewpoint Generation on the GPU for Scene Navigation

Real-Time Visibility-Based Fusion of Depth Maps

Real-time Visual Tracker by Stream Processing

Real-time visualization of large volume datasets on standard PC hardware
Real-time Visualization of Streaming Text with Force-Based Dynamic System

Real-time Volumetric Haptic and Visual Burrhole Simulation

Real-time volumetric image reconstruction and 3D tumor localization based on a single x-ray projection image for lung cancer radiotherapy

Real-Time Volumetric Shadows using 1D Min-Max Mipmaps

Real-time voxelization for complex polygonal models

Real-Time Weighted Pose-Space Deformation on the GPU

Real-time, accurate depth of field using anisotropic diffusion and programmable graphics cards

Real-time, fast radio transient searches with GPU de-dispersion

Titles: 100
open PDFs: 83
packages: 10
