Papers on hgpu.org (.txt-file)
Interactive BRDF Estimation for Mixed-Reality Applications

Interactive collision detection for complex and deformable models using programmable graphics hardware

Interactive Collision Detection for Deformable Models Using Streaming AABBs

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)
Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware

Interactive Design Exploration for Constrained Meshes

Interactive Dynamic Water Surface Fast Rendering Algorithm
Interactive exploration of unsteady 3D flow with linked 2D/3D texture advection

Interactive fluid-particle simulation using translating Eulerian grids

Interactive free form deformer for point-based objects by GPU acceleration
Interactive global illumination in dynamic environments using commodity graphics hardware

Interactive GPU active contours for segmenting inhomogeneous objects

Interactive GPU Ray Casting using Progressive Blue Noise Sampling

Interactive GPU-based adaptive cartoon-style rendering
Interactive GPU-based Collision Detection

Interactive Histology of Large-Scale Biomedical Image Stacks

Interactive Illustrative Line Styles and Line Style Transfer Functions for Flow Visualization

Interactive Indirect Illumination Using Adaptive Multiresolution Splatting

Interactive Isogeometric Volume Visualization with Pixel-Accurate Geometry

Interactive Isosurfaces with Quadratic C1 Splines on Truncated Octahedral Partitions

Interactive landscape visualization using GPU ray casting

Interactive Level-of-Detail Selection Using Image-Based Quality Metric for Large Volume Visualization

Interactive Manycore Photon Mapping

Interactive multi-pass programmable shading

Interactive multiple anisotropic scattering in clouds

Interactive Out-of-core Visualisation of Very Large Landscapes on Commodity Graphics Platform

Interactive Parallelization of C Programs in SAPFOR

Interactive physically-based X-ray simulation: CPU or GPU?

Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling
Interactive Point-based Isosurface Exploration and High-quality Rendering
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data

Interactive Program Debugging and Optimization for Directive-Based, Efficient GPU Computing

Interactive Quantum Chemistry: A Divide-and-Conquer ASED-MO Method

Interactive Ray Tracing with Data Locality Optimizations

Interactive Ray-tracing Based on OptiX to Visualize Signed Distance Fields

Interactive Reaction-Diffusion on Surface Tiles

Interactive Refactoring for GPU Parallelization of Affine Loops

Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction

Interactive Rendering of Dynamic Geometry

Interactive rendering of large unstructured grids using dynamic level-of-detail

Interactive Separating Streak Surfaces

Interactive Simulation and Visualization of Fluids with Surface Raycasting

Interactive Simulations with Navier-Stokes Equations on many-core Architectures

Interactive Soft Tissue for Surgical Simulation

Interactive soft-fabrics watering simulation on GPU
Interactive SPH Simulation and Rendering on the GPU

Interactive Streak Surface Visualization on the GPU

Interactive transparency rendering for large CAD models
Interactive Two-sided Refraction for Dynamic Object on GPU
Interactive visibility culling in complex environments using occlusion-switches

Interactive visualisation of spins and clusters in regular and small-world Ising models with CUDA on GPUs

Interactive Visualization of Molecular Surface Dynamics

Interactive visualization of streaming data with Kernel Density Estimation

Interactive Visualization of the Largest Radioastronomy Cubes

Interactive Visualization of Volumetric White Matter Connectivity in DT-MRI Using a Parallel-Hardware Hamilton-Jacobi Solver

Interactive volume illustration

Interactive Volume Rendering Aurora on the GPU

Interactive Volume Rendering of Functional Representations in Quantum Chemistry

Interactive volumetric lighting simulating scattering and shadowing

Interactive water streams with sphere scan conversion

Interactive, GPU-Based Level Sets for 3D Segmentation

Interactively Rendering Dynamic Caustics on GPU

Interactively Simulating Fluid based on SPH and CUDA

Interconnect Bandwidth Heterogeneity on AMD MI250x and Infinity Fabric

Interective Point Clouds Fairing on Many-Core System
Interference-driven resource management for GPU-based heterogeneous clusters

Interlanguages and synchronic models of computation

Interleaved Learning and Exploration: A Self-Adaptive Fuzz Testing Framework for MLIR

Interleaving and Lock-Step Semantics for Analysis and Verification of GPU Kernels

Intermediate fabrics: virtual architectures for circuit portability and fast placement and routing

Intermediate Language Extensions for Parallelism

Interoperable GPU Kernels as Latency Improver for MEC

InteropUnityCUDA: A Tool for Interoperability Between Unity and CUDA

Interpolated pressure laws in two-fluid simulations and hyperbolicity

Interpolation with Radial Basis Functions on GPGPUs using CUDA

Interpretive OpenGL for computer graphics

Intersecting two families of sets on the GPU

Interventional 4-D Motion Estimation and Reconstruction of Cardiac Vasculature without Motion Periodicity Assumption

Intra-Application Data-Communication Characterization

Intra-node Memory Safe GPU Co-Scheduling

Introducing ‘Bones’: A Parallelizing Source-to-Source Compiler Based on Algorithmic Skeletons

Introducing CURRENNT – the Munich open-source CUDA RecurREnt Neural Network Toolkit

Introducing CURRENNT: The Munich Open-Source CUDA RecurREnt Neural Network Toolkit

Introducing Energy Efficiency into Graphics Processors
Introducing Parallelism to the Ranges TS

Introducing SLAMBench, a performance and accuracy benchmarking methodology for SLAM

Introduction to GPGPU programming
Introduction to GPGPU, a hardware and software background
Introduction to GPU Computing and CUDA Programming: A Case Study on FDTD [EM Programmer’s Notebook]
Introduction to GPU programming for EDA

Introduction to GPU Programming with GLSL

Introduction to GPU Radix Sort

Introduction to the Report “Interlanguages and Synchronic Models of Computation.”

Introduction to the Special Issue on Digital Signal Processing in Radio Astronomy

Intrusion Detection Architecture Utilizing Graphics Processors

Intrusion Detection using Spiking Neural Networks

Inverse scattering and refraction corrected reflection for breast cancer imaging
Titles: 100
open PDFs: 82
packages: 13
