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Posts

Nov, 12

Measuring Bandwidth for Super Computer Workloads

Parallel computing plays a major role in almost all the fields from research to major concern problem solving purposes. Many researches are till now focusing towards the area of parallel processing. Nowadays it extends its usage towards the end user application such as GPU as well as multi-core processor development. The bandwidth measurement is essential […]
Nov, 12

Enabling a High Throughput Real Time Data Pipeline for a Large Radio Telescope Array with GPUs

The Murchison Widefield Array (MWA) is a next-generation radio telescope currently under construction in the remote Western Australia Outback. Raw data will be generated continuously at 5GiB/s, grouped into 8s cadences. This high throughput motivates the development of on-site, real time processing and reduction in preference to archiving, transport and off-line processing. Each batch of […]
Nov, 12

GPU-based ultra-fast direct aperture optimization for online adaptive radiation therapy

Online adaptive radiation therapy (ART) has great promise to significantly reduce normal tissue toxicity and/or improve tumor control through real-time treatment adaptations based on the current patient anatomy. However, the major technical obstacle for clinical realization of online ART, namely the inability to achieve real-time efficiency in treatment re-planning, has yet to be solved. To […]
Nov, 12

Real-time volumetric image reconstruction and 3D tumor localization based on a single x-ray projection image for lung cancer radiotherapy

Purpose: To develop an algorithm for real-time volumetric image reconstruction and 3D tumor localization based on a single x-ray projection image for lung cancer radiotherapy. Methods: Given a set of volumetric images of a patient at N breathing phases as the training data, we perform deformable image registration between a reference phase and the other […]
Nov, 12

Large-Scale DNS of Gas-Solid Flow on Mole-8.5

Direct numerical simulation (DNS) for gas-solid flow is implemented on a multi-scale supercomputing system, Mole-8.5, featuring massive parallel GPU-CPU hybrid computing, for which the lattice Boltzmann method (LBM) is deployed together with the immersed moving boundary (IMB) method and discrete element method (DEM). A two-dimensional suspension with about 1,166,400 75-micron solid particles distributed in an […]
Nov, 12

Improved automated lattice perturbation theory in background field gauge

We present an algorithm to automatically derive Feynman rules for lattice perturbation theory in background field gauge. Vertices with an arbitrary number of both background and quantum legs can be derived automatically from both gluonic and fermionic actions. The algorithm is a generalisation of our earlier algorithm based on prior work by L”uscher and Weisz. […]
Nov, 11

Simulation of reaction-diffusion processes in three dimensions using CUDA

Numerical solution of reaction-diffusion equations in three dimensions is one of the most challenging applied mathematical problems. Since these simulations are very time consuming, any ideas and strategies aiming at the reduction of CPU time are important topics of research. A general and robust idea is the parallelization of source codes/programs. Recently, the technological development […]
Nov, 11

High-performance astrophysical visualization using Splotch

The scientific community is presently witnessing an unprecedented growth in the quality and quantity of data sets coming from simulations and real-world experiments. To access effectively and extract the scientific content of such large-scale data sets (often sizes are measured in hundreds or even millions of Gigabytes) appropriate tools are needed. Visual data exploration and […]
Nov, 11

Magnetohydrodynamics on Heterogeneous architectures: a performance comparison

We present magneto-hydrodynamic simulation results for heterogeneous systems. Heterogeneous architectures combine high floating point performance many-core units hosted in conventional server nodes. Examples include Graphics Processing Units (GPU’s) and Cell. They have potentially large gains in performance, at modest power and monetary cost. We implemented a magneto-hydrodynamic (MHD) simulation code on a variety of heterogeneous […]
Nov, 11

CUDA simulations of active dumbbell suspensions

We describe and analyze CUDA simulations of hydrodynamic interactions in active dumbbell suspensions. GPU-based parallel computing enables us not only to study the time-resolved collective dynamics of up to a several hundred active dumbbell swimmers but also to test the accuracy of effective time-averaged models. Our numerical results suggest that the stroke-averaged model yields a […]
Nov, 11

Reionization simulations powered by GPUs I: the structure of the Ultraviolet radiation field

We present a set of cosmological simulations with radiative transfer in order to model the reionization history of the Universe. Galaxy formation and the associated star formation are followed self-consistently with gas and dark matter dynamics using the RAMSES code, while radiative transfer is performed as a post-processing step using a moment-based method with M1 […]
Nov, 11

Exact Sparse Matrix-Vector Multiplication on GPU’s and Multicore Architectures

We propose different implementations of the sparse matrix–dense vector multiplication (spmv{}) for finite fields and rings $Zb/mZb$. We take advantage of graphic card processors (GPU) and multi-core architectures. Our aim is to improve the speed of spmv{} in the linbox library, and henceforth the speed of its black box algorithms. Besides, we use this and […]

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