Posts
Nov, 13
Application of Graphics Processing Units to Search Pipeline for Gravitational Waves from Coalescing Binaries of Compact Objects
We report a novel application of graphics processing units (GPUs) for the purpose of accelerating the search pipelines for gravitational waves from coalescing binaries of compact objects. A speed-up of 16 fold has been achieved compared with a single central processing unit (CPU). We show that substantial improvements are possible and discuss the reduction in […]
Nov, 13
The Living Application: a Self-Organising System for Complex Grid Tasks
We present the living application, a method to autonomously manage applications on the grid. During its execution on the grid, the living application makes choices on the resources to use in order to complete its tasks. These choices can be based on the internal state, or on autonomously acquired knowledge from external sensors. By giving […]
Nov, 13
Efficient magnetohydrodynamic simulations on graphics processing units with CUDA
Magnetohydrodynamic (MHD) simulations based on the ideal MHD equations have become a powerful tool for modeling phenomena in a wide range of applications including laboratory, astrophysical, and space plasmas. In general, high-resolution methods for solving the ideal MHD equations are computationally expensive and Beowulf clusters or even supercomputers are often used to run the codes […]
Nov, 13
GPU-based ultra fast dose calculation using a finite pencil beam model
Online adaptive radiation therapy (ART) is an attractive concept that promises the ability to deliver an optimal treatment in response to the inter-fraction variability in patient anatomy. However, it has yet to be realized due to technical limitations. Fast dose deposit coefficient calculation is a critical component of the online planning process that is required […]
Nov, 13
Supercomputing and stellar dynamics
In this paper I will outline some of the aspects and problems of modern celestial mechanics and stellar dynamics, in the context of the quickly growing computing facilities. I will point the attention on the great advantages in using, for astrophysical simulations, the modern, fast and cheap Graphic Processing Units (GPUs) acting as true supercomputers. […]
Nov, 13
Implementation and evaluation of various demons deformable image registration algorithms on GPU
Online adaptive radiation therapy (ART) promises the ability to deliver an optimal treatment in response to daily patient anatomic variation. A major technical barrier for the clinical implementation of online ART is the requirement of rapid image segmentation. Deformable image registration (DIR) has been used as an automated segmentation method to transfer tumor/organ contours from […]
Nov, 13
Development of a GPU-based Monte Carlo dose calculation code for coupled electron-photon transport
Monte Carlo simulation is the most accurate method for absorbed dose calculations in radiotherapy. Its efficiency still requires improvement for routine clinical applications, especially for online adaptive radiotherapy. In this paper, we report our recent development on a GPU-based Monte Carlo dose calculation code for coupled electron-photon transport. We have implemented the Dose Planning Method […]
Nov, 13
Stellar-mass black holes in star clusters: implications for gravitational wave radiation
We study the dynamics of stellar-mass black holes (BH) in star clusters with particular attention to the formation of BH-BH binaries, which are interesting as sources of gravitational waves (GW). We examine the properties of these BH-BH binaries through direct N-body simulations of star clusters using the GPU-enabled NBODY6 code. We perform simulations of N
Nov, 13
A Markovian event-based framework for stochastic spiking neural networks
In this article we introduce and study a mathematical framework for characterizing and simulating networks of noisy integrate-and-fire neurons based on the spike times. We show that the firing times of the neurons in the networks constitute a Markov chain, whose transition probability is related to the probability distribution of the interspike interval of the […]
Nov, 13
TWQCD’s dynamical DWF project
We present an overview of our project of simulation of unquenched lattice QCD with optimal domain-wall quarks, using a GPU cluster currently constituting of 16 units of Nvidia Tesla S1070 plus 64 graphic cards with Nvidia GTX285 (total 128 GPUs with 128 Teraflops peak), attaining sustained computing power of 15.36 Teraflops. The first production run […]
Nov, 13
Enhanced molecular dynamics performance with a programmable graphics processor
Design considerations for molecular dynamics algorithms capable of taking advantage of the computational power of a graphics processing unit (GPU) are described. Accommodating the constraints of scalable streaming-multiprocessor hardware necessitates a reformulation of the underlying algorithm. Performance measurements demonstrate the considerable benefit and cost-effectiveness of such an approach, which produces a factor of 2.5 speed […]
Nov, 13
CUDAEASY – a GPU Accelerated Cosmological Lattice Program
This paper presents, to the author’s knowledge, the first graphics processing unit (GPU) accelerated program that solves the evolution of interacting scalar fields in an expanding universe. We present the implementation in NVIDIA’s Compute Unified Device Architecture (CUDA) and compare the performance to other similar programs in chaotic inflation models. We report speedups between one […]