2154

Posts

Dec, 12

An image-warping VR-architecture: design, implementation and applications

We describe an architecture that provides a programmable display layer in order to allow the execution of custom programs on consecutive display frames. This replaces the default display behavior of repeating application frames until an update is available. The architecture is implemented using a multi-GPU system. We will show three applications of the architecture typical […]
Dec, 12

Cartesian SENSE and k-t SENSE reconstruction using commodity graphics hardware

This study demonstrates that modern commodity graphics cards (GPUs) can be used to perform fast Cartesian SENSE and k-t SENSE reconstruction. Specifically, the SENSE inversion is accelerated by up to two orders of magnitude and is no longer the time-limiting step. The achieved reconstruction times are now well below the acquisition times, thus enabling real-time, […]
Dec, 12

Managing coherent groups

The animation of groups of characters involves the generation of some interesting steering behaviors like following a single path, moving toward a common objective, and moving while keeping a formation. This paper presents a new approach to manage the movement of groups in dynamic environments using a simple and robust algorithm that includes a strategy […]
Dec, 12

Volume rendering visualization of 3D spherical mantle convection with an unstructured mesh

We propose a new approach to utilize the algorithm of hardware-assisted visibility sorting (HAVS) in the 3D volume rendering of spherical mantle convection simulation results over unstructured grid configurations. We will also share our experience in using three different spherical convection codes and then taking full advantages of the enhanced efficiency of visualization techniques, which […]
Dec, 12

Deforming a High-Resolution Mesh in Real-Time by Mapping onto a Low-Resolution Physical Model

For interactive surgical simulation the physical model of the soft tissue needs to be solved in real-time. This limits the attainable model density to well below the desired mesh density for visual realism. Previous work avoids this problem by using a high-resolution visual mesh mapped onto a low-resolution physical model. We apply the same approach […]
Dec, 12

Efficient scan-window based object detection using GPGPU

We describe an efficient design for scan-window based object detectors using a general purpose graphics hardware computing (GPGPU) framework. While the design is particularly applied to built a pedestrian detector that uses histogram of oriented gradient (HOG) features and the support vector machine (SVM) classifiers, the methodology we use is generic and can be applied […]
Dec, 12

A Screen Space Quality Method for Data Abstraction

The rendering of large data sets can result in cluttered displays and non-interactive update rates, leading to time consuming analyses. A straightforward solution is to reduce the number of items, thereby producing an abstraction of the data set. For the visual analysis to remain accurate, the graphical representation of the abstraction must preserve the significant […]
Dec, 12

MCUDA: An Efficient Implementation of CUDA Kernels for Multi-core CPUs

CUDA is a data parallel programming model that supports several key abstractions – thread blocks, hierarchical memory and barrier synchronization – for writing applications. This model has proven effective in programming GPUs. In this paper we describe a framework called MCUDA, which allows CUDA programs to be executed efficiently on shared memory, multi-core CPUs. Our […]
Dec, 12

Towards systematic exploration of tradeoffs for medical image registration on heterogeneous platforms

For the past decade, improving the performance and accuracy of medical image registration has been a driving force of innovation in medical imaging. The ultimate goal of accurate, robust, real-time image registration will enhance diagnoses of patients and enable new image-guided intervention techniques. With such a computationally intensive and multifaceted problem, improvements have been found […]
Dec, 12

ZAME: Interactive Large-Scale Graph Visualization

We present the zoomable adjacency matrix explorer (ZAME), a visualization tool for exploring graphs at a scale of millions of nodes and edges. ZAME is based on an adjacency matrix graph representation aggregated at multiple scales. It allows analysts to explore a graph at many levels, zooming and panning with interactive performance from an overview […]
Dec, 12

Dynamic label placement for improved interactive exploration

This work presents a novel approach for dynamically rendering annotations attached to a 3D scene. We formulate the problem as a general optimization under constraints, accounting for certain desirable properties. To approximately solve the NP-hard optimization problem in real-time, we present a particular heuristic that greedily places labels while maintaining constraints. Typical greedy label placement […]
Dec, 12

Simulation of atmospheric binary mixtures based on two-fluid model

Atmospheric binary mixtures such as tornado, sandstorm are common natural phenomena in our daily life. There are two fluid systems in these phenomena, which are air flow (wind field) and dust particle flow. Due to the complex mechanism of two fluid systems and the interaction between them, few works have been done on simulating these […]

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