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Posts

Nov, 13

GPU-based Fast Low-dose Cone Beam CT Reconstruction via Total Variation

Cone-beam CT (CBCT) has been widely used in image guided radiation therapy (IGRT) to acquire updated volumetric anatomical information before treatment fractions for accurate patient alignment purpose. However, the excessive x-ray imaging dose from serial CBCT scans raises a clinical concern in most IGRT procedures. The excessive imaging dose can be effectively reduced by reducing […]
Nov, 13

Tiling for Performance Tuning on Different Models of GPUs

The strategy of using CUDA-compatible GPUs as a parallel computation solution to improve the performance of programs has been more and more widely approved during the last two years since the CUDA platform was released. Its benefit extends from the graphic domain to many other computationally intensive domains. Tiling, as the most general and important […]
Nov, 12

Advanced Architectures for Astrophysical Supercomputing

Astronomers have come to rely on the increasing performance of computers to reduce, analyze, simulate and visualize their data. In this environment, faster computation can mean more science outcomes or the opening up of new parameter spaces for investigation. If we are to avoid major issues when implementing codes on advanced architectures, it is important […]
Nov, 12

RapidMind: Portability across Architectures and its Limitations

Recently, hybrid architectures using accelerators like GPGPUs or the Cell processor have gained much interest in the HPC community. The RapidMind Multi-Core Development Platform is a programming environment that allows generating code which is able to seamlessly run on hardware accelerators like GPUs or the Cell processor and multicore CPUs both from AMD and Intel. […]
Nov, 12

GPU-Based Volume Rendering of Noisy Multi-Spectral Astronomical Data

Traditional analysis techniques may not be sufficient for astronomers to make the best use of the data sets that current and future instruments, such as the Square Kilometre Array and its Pathfinders, will produce. By utilizing the incredible pattern-recognition ability of the human mind, scientific visualization provides an excellent opportunity for astronomers to gain valuable […]
Nov, 12

Real-time digital holographic microscopy observable in multi-view and multi-resolution

We propose a real-time digital holographic microscopy, that enables simultaneous multiple reconstructed images with arbitrary resolution, depth and positions, using Shifted-Fresnel diffraction instead of Fresnel diffraction. In this system, we used four graphics processing units (GPU) for multiple reconstructions in real-time. We show the demonstration of four reconstruction images from a hologram with arbitrary depths, […]
Nov, 12

Fast calculation of computer-generated-hologram on AMD HD5000 series GPU and OpenCL

In this paper, we report fast calculation of a computer-generated-hologram using a new architecture of the HD5000 series GPU (RV870) made by AMD and its new software development environment, OpenCL. Using a RV870 GPU and OpenCL, we can calculate 1,920 * 1,024 resolution of a CGH from a 3D object consisting of 1,024 points in […]
Nov, 12

GPU-based Fast Cone Beam CT Reconstruction from Undersampled and Noisy Projection Data via Total Variation

Purpose: Cone-beam CT (CBCT) plays an important role in image guided radiation therapy (IGRT). However, the large radiation dose from serial CBCT scans in most IGRT procedures raises a clinical concern, especially for pediatric patients who are essentially excluded from receiving IGRT for this reason. The goal of this work is to develop a fast […]
Nov, 12

Exploring the Limits of GPUs With Parallel Graph Algorithms

In this paper, we explore the limits of graphics processors (GPUs) for general purpose parallel computing by studying problems that require highly irregular data access patterns: parallel graph algorithms for list ranking and connected components. Such graph problems represent a worst case scenario for coalescing parallel memory accesses on GPUs which is critical for good […]
Nov, 12

Langevin dynamics simulations of biomolecules on graphics processors

Due to the very long timescales involved (us-s), theoretical modeling of fundamental biological processes including folding, misfolding, and mechanical unraveling of biomolecules, under physiologically relevant conditions, is challenging even for distributed computing systems. Graphics Processing Units (GPUs) are emerging as an alternative programming platform to the more traditional CPUs as they provide high raw computational […]
Nov, 12

Deterministic Sample Sort For GPUs

We present and evaluate GPU Bucket Sort, a parallel deterministic sample sort algorithm for many-core GPUs. Our method is considerably faster than Thrust Merge (Satish et.al., Proc. IPDPS 2009), the best comparison-based sorting algorithm for GPUs, and it is as fast as the new randomized sample sort for GPUs by Leischner et.al. (to appear in […]
Nov, 12

GPGPU based simulations for one and two dimensional quantum walks

Simulations of standard 1D and 2D quantum walks have been performed within Quantum Computer Simulator (QCS system) environment and with the use of GPU supported by CUDA technology. In particular, simulations of quantum walks may be seen as an appropriate benchmarks for testing calculational power of the processors used. It was demonstrated by a series […]

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