Posts
Nov, 18
From Rendering to Tracking Point-based 3D Models
This paper adds to the abundant visual tracking literature with two main contributions. First we illustrate the interest of using Graphic Processing Units (GPU) to support efficient implementations of computer vision algorithms and, secondly, we introduce the use of point-based 3D models as a shape prior for real-time 3D tracking with a monocular camera. The […]
Nov, 18
Acceleration of the Smith-Waterman Algorithm using Single and Multiple Graphics Processors
Finding regions of similarity between two very long data streams is a computationally intensive problem referred to as sequence alignment. Alignment algorithms must allow for imperfect sequence matching with different starting locations and some gaps and errors between the two data sequences. Perhaps the most well known application of sequence matching is the testing of […]
Nov, 18
Parallel implementation of Artificial Neural Network training for speech recognition
In this paper we describe the implementation of a complete ANN training procedure using the block mode back-propagation learning algorithm for sequential patterns – such as the observation feature vectors of a speech recognition system – exploiting the high performance SIMD architecture of GPU using CUDA and its C-like language interface. We also compare the […]
Nov, 18
Modeling the propagation of elastic waves using spectral elements on a cluster of 192 GPUs
We implement a high-order finite-element application, which performs the numerical simulation of seismic wave propagation resulting for instance from earthquakes at the scale of a continent or from active seismic acquisition experiments in the oil industry, on a large GPU-enhanced cluster. Mesh coloring enables an efficient accumulation of degrees of freedom in the assembly process […]
Nov, 18
Accelerating POCS interpolation of 3D irregular seismic data with Graphics Processing Units
Seismic trace interpolation is necessary for high-resolution imaging when the acquired data are not adequate or when some traces are missing. Projection-onto-convex-sets (POCS) interpolation can gradually recover missing traces with an iterative algorithm, but its computational cost in a 3D CPU-based implementation is too high for practical applications. We present a computing scheme to speed […]
Nov, 18
Fast evaluation of Helmholtz potential on graphics processing units (GPUs)
This paper presents a parallel algorithm implemented on graphics processing units (GPUs) for rapidly evaluating spatial convolutions between the Helmholtz potential and a large-scale source distribution. The algorithm implements a non-uniform grid interpolation method (NGIM), which uses amplitude and phase compensation and spatial interpolation from a sparse grid to compute the field outside a source […]
Nov, 18
Fault Table Computation on GPUs
In this paper, we explore the implementation of fault table generation on a Graphics Processing Unit (GPU). A fault table is essential for fault diagnosis and fault detection in VLSI testing and debug. Generating a fault table requires extensive fault simulation, with no fault dropping, and is extremely expensive from a computational standpoint. Fault simulation […]
Nov, 18
A GPGPU compiler for memory optimization and parallelism management
This paper presents a novel optimizing compiler for general purpose computation on graphics processing units (GPGPU). It addresses two major challenges of developing high performance GPGPU programs: effective utilization of GPU memory hierarchy and judicious management of parallelism.
Nov, 18
Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes
Geometry images resample meshes to represent them as texture for efficient GPU processing by forcing a regular parameterization that often incurs a large amount of distortion. Previous approaches broke the geometry image into multiple rectangular or irregular charts to reduce distortion, but complicated the automatic level of detail one gets from MIP-maps of the geometry […]
Nov, 18
Graphics processing unit–accelerated holography by simulated annealing
Computer-generated holography is a computationally intensive process particularly well suited to the architecture of graphics processing units (GPUs). This work investigates the performance improvements achievable through utilization of a GPU for optimization of holograms via simulated annealing. Two examples are given; accelerated training of an optical correlator to accept or reject inputs over sets of […]
Nov, 18
A flexible high-performance Lattice Boltzmann GPU code for the simulations of fluid flows in complex geometries
We describe the porting of the Lattice Boltzmann component of MUPHY, a multi-physics/scale simulation software, to multiple graphics processing units using the Compute Unified Device Architecture. The novelty of this work is the development of ad hoc techniques for optimizing the indirect addressing that MUPHY uses for efficient simulations of irregular domains.
Nov, 18
GPU-enabled FREALIGN: Accelerating single particle 3D reconstruction and refinement in Fourier space on graphic processors
Among all the factors that determine the resolution of a 3D reconstruction by single particle electron cryo-microscopy (cryoEM), the number of particle images used in the dataset plays a major role. More images generally yield better resolution, assuming the imaged protein complex is conformationally and compositionally homogeneous. To facilitate processing of very large datasets, we […]