Athanasios Gaitatzes, Pavlos Mavridis, Georgios Papaioannou
He Jin, Fang Zhiyi, Ji Liang, Cai Ruicheng, Chen Lin
December 31, 2011 by
hgpuAndrew Zonenberg, Sylvia Forrest
December 31, 2011 by
hgpuQianli Ma, Liang Zeng, Huaxun Xu, Wenke Wang, Sikun Li
December 31, 2011 by
hgpuDae-Hyun Ko, Jieun Lee, Seong-Jae Lim, Seung-Hyun Yoon
December 31, 2011 by
hgpuB. Lange, W. Puech, and N. Rodriguez, H. Rey, X. Vasques
December 29, 2011 by
hgpuJunlan Nie, Dongliang Guo, Yanfen Wang, Lingfu Kong, Yong Tang
December 28, 2011 by
hgpuBiao She, Pierre Boulanger, Michelle Noga
December 28, 2011 by
hgpuWolfgang Engel (editor)
December 27, 2011 by
hgpuMuhammad Mobeen Movania, Lin Feng
December 26, 2011 by
hgpuThales Luis Rodrigues Sabino, Paulo Andrade, Lucas Grassano Lattari, Esteban Clua, Anselmo Montenegro, Paulo Aristarco Pagliosa
Tags: 3D Graphics and Realism, Computer science, CUDA, Games, GLSL, Image generation, nVidia, nVidia GeForce 9800 GTX, OpenGL, Raytracing, Rendering
December 24, 2011 by
hgpuKamer Ali Yuksel, Aytul Ercil, Alp Yucebilgin, Selim Balcisoy
December 23, 2011 by
hgpu