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Posts

Apr, 11

The 2012 International Conference on Network Computing and Information Security and the 2012 International Conference on Multimedia and Signal Processing, NCIS’12 – CMSP’12

The 2012 International Conference on Network Computing and Information Security (NCIS’12) and the 2012 International Conference on Multimedia and Signal Processing (CMSP’12) will be jointly held at Shanghai, China in December 7-9, 2012. NCIS’12- CMSP’12 aims to provide a high-level international forum for scientists and researchers to present the state of the art of Network […]
Apr, 10

21st Euromicro International Conference on Parallel, Distributed, and Network-Based Processing, PDP 2013

Parallel, Distributed, and Network-Based Processing has undergone impressive change over recent years. New architectures and applications have rapidly become the central focus of the discipline. These changes are often a result of cross-fertilisation of parallel and distributed technologies with other rapidly evolving technologies such as telecommunications and multimedia. It is of paramount importance to review […]
Apr, 10

Improving Atmospheric Model Performance on a Multi-Core Cluster System

Numerical models have been used extensively in the last decades to understand and predict weather phenomena and the climate. In general, models are classified according to their operation domain: global (entire Earth) and regional (country, state, etc). Global models have spatial resolution of about 0.2 to 1.5 degrees of latitude and therefore cannot represent very […]
Apr, 10

Dynamic Programming with CUDA – Part II

This module is largely stand-alone. It is "Part II" only in the sense that it does not contain the overview of dynamic programming seen in Part I, and does not recapitulate the introduction to CUDA. We will continue to refer the reader to various NVIDIA references where appropriate, particularly the NVIDIA CUDA C Programming Guide, […]
Apr, 10

A Comparative Study of Parallel Algorithms for the Girth Problem

In this paper we introduce efficient parallel algorithms for finding the girth in a graph or digraph, where girth is the length of a shortest cycle. We empirically compare our algorithms by using two common APIs for parallel programming in C++, which are OpenMP for multiple CPUs and CUDA for multi-core GPUs. We conclude that […]
Apr, 10

Hadoop+Aparapi: Making heterogenous MapReduce programming easier

Lately, programmers have started to take advantage of GPU capabilities of cloud-based machines. Using the GPUs can decrease the number of nodes required to perform the computation by increasing the productivity per node. We combine Hadoop, a widely-used MapReduce framework, with Aparapi, a new Java-to-OpenCL conversion tool from AMD. We propose an easy-to-use API which […]
Apr, 10

An innovative compilation tool-chain for embedded multi-core architectures

In this paper, we propose a compilation tool-chain supporting the effective exploitation of multi-core architectures offering hundreds of cores. The tool-chain leverages on both the application requirements and the platform-specific features to provide developers with a powerful parallel-programming environment able to generate efficient parallel code. The design of parallel applications follows a semi-automatic approach enabling […]
Apr, 9

New Basic Linear Algebra Methods for Simulation on GPUs

We have used Graphics Processing Units (GPUs) to accelerate the solution of the types of equations typically encountered in dynamic system simulators. Compared to commercial matrix solvers that run on a CPU, we realized speedups ranging from 5 (for system size ~700) to 460 (for system size ~5800). While calculation time for the commercial matrix […]
Apr, 9

A Study of Productivity and Performance of Modern Vector Processors

This bachelor thesis carries out a case study describing the performance and productivity of modern vector processors such as graphics processing units (GPUs) and central processing units (CPUs) based on three different computational routines arising from a magnetoencephalography application. I apply different programming paradigms to these routines targeting either the CPU or the GPU. Furthermore, […]
Apr, 9

Tiled Shading

Abstract In this article we describe and investigate tiled shading. The tiled techniques, though simple, enable substantial improvements to both deferred and forward shading. Tiled Shading has been previously discussed only in terms of deferred shading (tiled deferred shading). We contribute a more detailed description of the technique, introduce tiled forward shading (a generalization of […]
Apr, 9

A GPU-Based Accelerator for Chinese Word Segmentation

The task of Chinese word segmentation is to split sequence of Chinese characters into tokens so that the Chinese information can be more easily retrieved by web search engine. Due to the dramatic increase in the amount of Chinese literature in recent years, it becomes a big challenge for web search engines to analyze massive […]
Apr, 9

Efficient computational noise in GLSL

We present GLSL implementations of Perlin noise and Perlin simplex noise that run fast enough for practical consideration on current generation GPU hardware. The key benefits are that the functions are purely computational, i.e. they use neither textures nor lookup tables, and that they are implemented in GLSL version 1.20, which means they are compatible […]

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