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Posts

Feb, 18

Cone-beam Computed tomography image reconstruction based on GPU

As so long, three-dimensional cone-beam computed tomography(CBCT) image reconstruction is a hot issue in medical imaging field. Often the computation operation of CBCT reconstruction is huge and the reconstruction time is long. Now with the development of computer technology, especially the rapid development of Graphics Processing Unit (GPU) based general-purpose computing technology enables fast CBCT […]
Feb, 17

Bayesian Image Restoration Using A Large-scale Total Patch Variation Prior

Edge-preserving Bayesian restorations using nonquadratic priors are often inefficient in restoring continuous variations and tend to produce block artifacts around edges in ill-posed inverse image restorations. To overcome this, we have proposed a spatial adaptive (SA) prior with improved performance. However, this SA prior restoration suffers from high computational cost and the unguaranteed convergence problem. […]
Feb, 17

Proposition for propagated occupation grids for non-rigid moving objects tracking

Autonomous navigation among humans is, however simple it might seems, a difficult subject which draws a lot a attention in our days of increasingly autonomous systems. From a typical scene from a human environment, diverse shapes, behaviours, speeds or colours can be gathered by a lot of sensors and a generic mean to perceive space […]
Feb, 17

Joint-MAP Tomographic Reconstruction with Patch Similarity Based Mixture Prior Model

Tomographic reconstruction from noisy projections do not yield adequate results. Mathematically, this tomographic reconstruction represents an ill-posed problem due to information missing caused by the presence of noise. Maximum a posteriori (MAP) or Bayesian reconstruction methods offer possibilities to improve the image quality as compared with analytical methods in particular by introducing a prior to […]
Feb, 17

Skeleton-based Automatic Parallelization of Image Processing Algorithms for GPUs

Graphics Processing Units (GPUs) are becoming increasingly important in high performance computing. To maintain high quality solutions, programmers have to efficiently parallelize and map their algorithms. This task is far from trivial, leading to the necessity to automate this process. In this paper, we present a technique to automatically parallelize and map sequential code on […]
Feb, 17

GPUs as Storage System Accelerators

Massively multicore processors, such as Graphics Processing Units (GPUs), provide, at a comparable price, a one order of magnitude higher peak performance than traditional CPUs. This drop in the cost of computation, as any order-of-magnitude drop in the cost per unit of performance for a class of system components, triggers the opportunity to redesign systems […]
Feb, 17

Interactive Manycore Photon Mapping

Photon mapping is a state of the art global illumination rendering algorithm. Photons are traced from the light sources in a first pass and their interactions with scene surfaces stored. A second pass reconstructs illumination by density estimation, reproducing a wide range of optical phenomena. This thesis addresses the question how photon mapping can be […]
Feb, 17

A 3D radiative transfer framework. VIII. OpenCL implementation

AIMS: We discuss an implementation of our 3D radiative transfer (3DRT) framework with the OpenCL paradigm for general GPU computing. METHODS: We implemented the kernel for solving the 3DRT problem in Cartesian coordinates with periodic boundary conditions in the horizontal (x,y) plane, including the construction of the nearest neighbor ^* and the operator splitting step. […]
Feb, 17

A stereoscopic movie player with real-time content adaptation to the display geometry

3D shape perception in a stereoscopic movie depends on several depth cues, including stereopsis. For a given content, the depth perceived from stereopsis highly depends on the camera setup as well as on the display size and distance. This can lead to disturbing depth distortions such as the cardboard effect or the puppet theater effect. […]
Feb, 17

Multiscale Hemodynamics Using GPU Clusters

The parallel implementation of MUPHY, a concurrent multiscale code for large-scale hemodynamic simulations in anatomically realistic geometries, for multiGPU platforms is presented. Performance tests show excellent results, with a nearly linear parallel speed-up on up to 32GPUs and a more than tenfold GPU/CPU acceleration, all across the range of GPUs. The basic MUPHY scheme combines […]
Feb, 17

An Efficient Implementation of Double Precision 1-D FFT for GPUs Using CUDA

Fast Fourier Transform (FFT) is a well known and widely used tool in many scientific and engineering fields. CUFFT, which is the NVIDIA’s FFT library included in the CUDA toolkit, supports double precision FFTs. However, the implementation of CUFFT is not very efficient. In this paper, we implement an efficient double-precision Cooley-tukey algorithm for GPUs […]
Feb, 17

Fast GPU-based image warping and inpainting for frame interpolation

Frame interpolation (the insertion of artificially generated images in a film sequence) is often used in post production to change the temporal duration of a sequence, e.g. to achieve a slow-motion effect. Most frame interpolation algorithms first calculate the motion field between two neighboring images and scale it appropriately. Afterwards, the images are warped (mapped) […]

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