Posts
Feb, 18
GPU Parallel Statistical and Cube Test Analysis of the SHA-3 Finalist Candidate Hash Functions
The 256-bit versions of the SHA-3 finalist candidate hash functions – BLAKE, Grostl, JH, Keccak, and Skein – were subjected to statistical tests to attempt to disprove the hypothesis that the output bits are uniformly distributed, independent, binary random variables. The hash functions were also subjected to cube tests to attempt to disprove the hypothesis […]
Feb, 18
Exploiting Segmentation for Robust 3D Object Matching
While Iterative Closest Point (ICP) algorithms have been successful at aligning 3D point clouds, they do not take into account constraints arising from sensor viewpoints. More recent beam-based models take into account sensor noise and viewpoint, but problems still remain. In particular, good optimization strategies are still lacking for the beam-based model. In situations of […]
Feb, 18
Performance Portability with the Chapel Language
It has been widely shown that high-throughput computing architectures such as GPUs offer large performance gains compared with their traditional low-latency counterparts for many applications. The downside to these architectures is that the current programming models present numerous challenges to the programmer: lower-level languages, loss of portability across different architectures, explicit data movement, and challenges […]
Feb, 18
Cone-beam Computed tomography image reconstruction based on GPU
As so long, three-dimensional cone-beam computed tomography(CBCT) image reconstruction is a hot issue in medical imaging field. Often the computation operation of CBCT reconstruction is huge and the reconstruction time is long. Now with the development of computer technology, especially the rapid development of Graphics Processing Unit (GPU) based general-purpose computing technology enables fast CBCT […]
Feb, 17
Bayesian Image Restoration Using A Large-scale Total Patch Variation Prior
Edge-preserving Bayesian restorations using nonquadratic priors are often inefficient in restoring continuous variations and tend to produce block artifacts around edges in ill-posed inverse image restorations. To overcome this, we have proposed a spatial adaptive (SA) prior with improved performance. However, this SA prior restoration suffers from high computational cost and the unguaranteed convergence problem. […]
Feb, 17
Proposition for propagated occupation grids for non-rigid moving objects tracking
Autonomous navigation among humans is, however simple it might seems, a difficult subject which draws a lot a attention in our days of increasingly autonomous systems. From a typical scene from a human environment, diverse shapes, behaviours, speeds or colours can be gathered by a lot of sensors and a generic mean to perceive space […]
Feb, 17
Joint-MAP Tomographic Reconstruction with Patch Similarity Based Mixture Prior Model
Tomographic reconstruction from noisy projections do not yield adequate results. Mathematically, this tomographic reconstruction represents an ill-posed problem due to information missing caused by the presence of noise. Maximum a posteriori (MAP) or Bayesian reconstruction methods offer possibilities to improve the image quality as compared with analytical methods in particular by introducing a prior to […]
Feb, 17
Skeleton-based Automatic Parallelization of Image Processing Algorithms for GPUs
Graphics Processing Units (GPUs) are becoming increasingly important in high performance computing. To maintain high quality solutions, programmers have to efficiently parallelize and map their algorithms. This task is far from trivial, leading to the necessity to automate this process. In this paper, we present a technique to automatically parallelize and map sequential code on […]
Feb, 17
GPUs as Storage System Accelerators
Massively multicore processors, such as Graphics Processing Units (GPUs), provide, at a comparable price, a one order of magnitude higher peak performance than traditional CPUs. This drop in the cost of computation, as any order-of-magnitude drop in the cost per unit of performance for a class of system components, triggers the opportunity to redesign systems […]
Feb, 17
Interactive Manycore Photon Mapping
Photon mapping is a state of the art global illumination rendering algorithm. Photons are traced from the light sources in a first pass and their interactions with scene surfaces stored. A second pass reconstructs illumination by density estimation, reproducing a wide range of optical phenomena. This thesis addresses the question how photon mapping can be […]
Feb, 17
A 3D radiative transfer framework. VIII. OpenCL implementation
AIMS: We discuss an implementation of our 3D radiative transfer (3DRT) framework with the OpenCL paradigm for general GPU computing. METHODS: We implemented the kernel for solving the 3DRT problem in Cartesian coordinates with periodic boundary conditions in the horizontal (x,y) plane, including the construction of the nearest neighbor ^* and the operator splitting step. […]
Feb, 17
A stereoscopic movie player with real-time content adaptation to the display geometry
3D shape perception in a stereoscopic movie depends on several depth cues, including stereopsis. For a given content, the depth perceived from stereopsis highly depends on the camera setup as well as on the display size and distance. This can lead to disturbing depth distortions such as the cardboard effect or the puppet theater effect. […]