Posts
Jun, 7
Tangible video teleconference system using real-time image-based relighting
This paper deals with a real-time image based relighting system for tangible video teleconference. The proposed image based relighting system renders the extracted human object using the virtual environmental images. The proposed system can homogenize virtually the lighting environments of remote users on the video teleconference, or render the humans like they are in the […]
Jun, 7
Nondissipative Marbling
In this article, we adopt Jin et al.’s GPU-based method to solve the Navier-Stokes equations and model the fluid evolution of the patterning process. Based on this method, we add more flexible dye injection operations and more locally controllable pattern design tools. We based our nondissipative solver on semi-Lagrangian methodology, which eliminates the blur artifacts […]
Jun, 7
Lightweight bleeding and smoke effect for surgical simulators
A fully functional Virtual Reality (VR) surgical simulator often captures maximum CPU capacity due to computationally intensive tasks such as collision detection and response, physics simulation, fluid simulation, haptics etc. In order to maintain interactive rates, these major components are given high priority in sharing limited computational resource. Therefore, smoke and bleeding models that have […]
Jun, 7
GENIE: a software package for gene-gene interaction analysis in genetic association studies using multiple GPU or CPU cores
BACKGROUND: Gene-gene interaction analysis in genetic association studies is computationally intensive when a large number of SNPs are involved. Most of the latest Central Processing Units (CPUs) have multiple cores, whereas Graphics Processing Units (GPUs) also have hundreds of cores and have been recently used to implement faster scientific software. However, currently there are no […]
Jun, 7
DEMCMC-GPU: An Efficient Multi-Objective Optimization Method with GPU Acceleration on the Fermi Architecture
In this paper, we present an efficient method implemented on Graphics Processing Unit (GPU), DEMCMC-GPU, for multi-objective continuous optimization problems. The DEMCMC-GPU kernel is the DEMCMC algorithm, which combines the attractive features of Differential Evolution (DE) and Markov Chain Monte Carlo (MCMC) to evolve a population of Markov chains toward a diversified set of solutions […]
Jun, 7
Multi-thread implementations of the lattice Boltzmann method on non-uniform grids for CPUs and GPUs
Two multi-thread based parallel implementations of the lattice Boltzmann method for non-uniform grids on different hardware platforms are compared in this paper: a multi-core CPU implementation and an implementation on General Purpose Graphics Processing Units (GPGPU). Both codes employ second order accurate compact interpolation at the interfaces, coupling grids of different resolutions. Since the compact […]
Jun, 6
Image-based fast three-dimensional leaf modeling
Plant modeling is an important part of plant growth simulation and visualization, while the leaf is a critical morphological characteristic of plants. In this paper, we gave the whole process of fast modeling based on images. As to get the clear and integrate leaves contour, this paper transplanted the classic Sobel operator into GPU, and […]
Jun, 6
Special Relativistic Visualization by Local Ray Tracing
Special relativistic visualization offers the possibility of experiencing the optical effects of traveling near the speed of light, including apparent geometric distortions as well as Doppler and searchlight effects. Early high-quality computer graphics images of relativistic scenes were created using offline, computationally expensive CPU-side 4D ray tracing. Alternate approaches such as image-based rendering and polygon-distortion […]
Jun, 6
Fast Hardware-Accelerated Volume Rendering of CT Scans
As CT scanning is a very common medical imaging method, we propose new hardware-based algorithms using GPU (Graphical Processor Unit) programming for rapid visualization. Firstly, 3D volumes are constructed from CT scans. Then volume rendering is used to display anatomical structures via algorithms founded on improved ray casting and 2D textures. Our methods achieve interactive […]
Jun, 6
Illustrative Stream Surfaces
Stream surfaces are an intuitive approach to represent 3D vector fields. In many cases, however, they are challenging objects to visualize and to understand, due to a high degree of self-occlusion. Despite the need for adequate rendering methods, little work has been done so far in this important research area. In this paper, we present […]
Jun, 6
Massively Parallel Network Coding on GPUs
Network coding has recently been widely applied in various networks for system throughput improvement and/or resilience to network dynamics. However, the computational overhead introduced by the network coding operations is not negligible and has become the cornerstone for real deployment of network coding. In this paper, we exploit the computing power of contemporary Graphic Processing […]
Jun, 6
Real-time 3D surface modeling for image based relighting
This paper proposes to obtain 3D modeling of object surface and to create a relit image in real-time. The proposed algorithm uses a single camera and synchronized stereo lights to capture the light field images by turning on and off the lights alternatively. The light field images from the controlled lighting approximate the reflectance models […]