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Posts

Jun, 19

Fast imaging by a single-slice-detector helical CT

In order to accelerate imaging process and lower overall system cost, many practical CT systems use single slice detectors and big-pitch helical scanning, especially in next generation Baggage Scanning system. In this paper, we present a reconstruction strategy for this kind of systems. We researched on the imaging qualities resulting from different scanning parameters, especially […]
Jun, 19

Visualization of Fibrous and Thread-like Data

Thread-like structures are becoming more common in modern volumetric data sets as our ability to image vascular and neural tissue at higher resolutions improves. The thread-like structures of neurons and micro-vessels pose a unique problem in visualization since they tend to be densely packed in small volumes of tissue. This makes it difficult for an […]
Jun, 19

Visualisation of Physical Lung Simulation: an Interactive Application to Assist Physicians

Radiation therapy of cancer necessitates accurate tumour targeting. Unfortunately, during the treatment the tumour and the related organs can undergo large displacement and deformation. Physicians need an estimation of these movements, for an adapted therapy. In this paper, we propose a methodology to provide physicians with reconstructed 4D (3D+time) CT scans, considered as essential data. […]
Jun, 19

Design of a fully programmable shader processor for low power mobile devices

In this paper, we propose a novel architecture of a general graphics shader processor without a dedicated hardware. Recently, mobile devices require the high performance graphics processor as well as the small size and low power. The proposed shader processor is a GP-GPU (General-Purpose computing on Graphics Processing Units) to execute the whole OpenGL ES […]
Jun, 19

CST: Constructive Solid Trimming for Rendering BReps and CSG

To eliminate the need to evaluate the intersection curves in explicit representations of surface cutouts or of trimmed faces in BReps of CSG solids, we advocate using constructive solid trimming (CST). A CST face is the intersection of a surface with a Blist representation of a trimming CSG volume. We propose a new GPU-based CSG […]
Jun, 18

ClearView: An Interactive Context Preserving Hotspot Visualization Technique

Volume rendered imagery often includes a barrage of 3D information like shape, appearance and topology of complex structures, and it thus quickly overwhelms the user. In particular, when focusing on a specific region a user cannot observe the relationship between various structures unless he has a mental picture of the entire data. In this paper […]
Jun, 18

A Novel Computing-Enhanced Cloud Storage Model Supporting Combined Service Aware

Cloud storage has been increasing in popularity recently due to its ability to deliver virtualized storage on demand over a network. As the amount of digital resources continues to grow at an astounding rate, more and more intelligent devices (such as GPU) are embedded as computing units to enhance the performance of storage system. How […]
Jun, 18

Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models

In this work we propose a method for converting triangular meshes into LEGO bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented […]
Jun, 18

Binary Segmentation of Video Sequences in Real Time

We present a method for foreground-background video segmentation in real-time that may be used in applications as, for instance, Background Substitution, Analysis of Surveillance Cameras, Highway Cars Detection and so on. Our approach implements a probabilistic segmentation based on the binary Quadratic Markov Measure Fields models (QMMFs). That framework regularizes the likelihood of each pixel […]
Jun, 18

Processing of synthetic Aperture Radar data with GPGPU

Synthetic aperture radar processing is a complex task that involves advanced signal processing techniques and intense computational effort. While the first issue has now reached a mature stage, the question of how to produce accurately focused images in real-time, without mainframe facilities, is still under debate. The recent introduction of general-purpose graphic processing units seems […]
Jun, 18

Direct Volume Editing

In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present fast techniques to modify the appearance and structure of volumetric scalar fields given on Cartesian grids. Similar to 2D circular brushes as used in surface […]
Jun, 18

Coming Soon: Research in a Cloud

Graphic processing units (GPU) provide an impressive amount of computer power at an unprecedented low cost. The authors describe the main features of HOOMD (highly optimized object oriented molecular dynamics), a software package that makes molecular dynamics simulations on GPUs available to general users. Also, a news sidebar by Joshua A. Anderson and Alex Travesset […]

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