4165

Posts

May, 20

Bio-inspired computer visual system using GPU and Visual Pattern Assessment Language (ViPAL): Application on breast cancer prognosis

Bio-inspired computer vision is an emerging field. It aims to reproduce the capabilities of biological vision systems, eventually to simulate the visual functions for various purposes. In this paper, we propose a bio-inspired computer visual system using Graphical Processing Unit (GPU), and its application on breast cancer prognosis. The system extracts visual features from an […]
May, 20

Plant Leaf Modeling and Rendering Based-On GPU

The plant leaf modeling and rendering is one of the most challenging problem in virtual botany due to its complex morphological and optical characteristics. In this paper, we present a method of realistic leaf modeling and rendering. We extract the leaf outline and venation by using the algorithm of leaf image edge detection. The leaf […]
May, 20

Task Partition Comparison between Multi-core System and GPU

Parallel computing becomes more and more popular and the scale of software improves accordingly. A large application is made up of many small tasks. Some statistics indicate that some tasks of 80% software can support parallel execution. The difficulties are how to decompose one application into many tasks and exploit the parallelization among these tasks. […]
May, 20

Scale-space ridge detection with GPU acceleration

Imaging systems for computer vision play an important role in today’s world. Typical computer vision systems operate on large scale scenes, where objects are relatively far from the camera and the depth of field in which objects appear focussed is large. Close-range camera systems, on the other hand, typically have a narrow depth of field. […]
May, 20

GPU methods for real-time haptic interaction with 3D fluids

Real-time haptic rendering of three-dimensional fluid flow will improve the interactivity and realism of applications ranging from video games to surgical simulators, but it remains a challenging undertaking due to its high computational cost. Humans are very familiar with the look and feel of real fluids, so successful interactive simulations need to obey the mathematical […]
May, 20

Study for measurement method for coal volume on base of GPU

For scientific management for coal in coal-fired power plant, statistic for coal storage at a coal yard is necessary. A measurement method for coal pile volume on basis of Graphic Process Unit introduced in this article is to make use of a laser telemeter to collect three dimensional coordinate data on several surface point of […]
May, 20

Fast Two Dimensional Convex Hull on the GPU

General purpose programming on the graphics processing units(GPGPU) has received a lot of attention in the parallel computing community as it promises to offer a large computational power at a very low price. GPGPU is best suited for regular data parallel algorithms. They are not directly amenable for algorithms which have irregular data access patterns […]
May, 20

GPU accelerated alignment of 3-D CTA with 2-D X-ray data for improved guidance in coronary interventions

This paper presents a 2-D/3-D registration method for the alignment of cardiac X-ray images to ECG gated CTA data of the coronary arteries. The purpose of our work is to provide visualization of instruments in relation to pre-operative CTA data during interventional cardiology for improved image guidance, especially in complex procedures. The method utilizes the […]
May, 20

From Sparse Matrix to Optimal GPU CUDA Sparse Matrix Vector Product Implementation

The CUDA model for GPUs presents the programmer with a plethora of different programming options. These includes different memory types, different memory access methods, and different data types. Identifying which options to use and when is a non-trivial exercise. This paper explores the effect of these different options on the performance of a routine that […]
May, 19

Implementation of 3D Monte Carlo PET reconstruction algorithm on GPU

The presentation summarizes our achieved results within the framework of the cross-institutional research project called TeraTomo. The aim of the latter is to create a high-speed algorithm optimized on graphics processors (GPU) providing more accurate PET reconstructions by taking advantage from CT data. The current paper discusses a hit-and-miss Monte Carlo approach as an “on-the-fly” […]
May, 19

GPU implementation of 3D object selection by conic volume techniques in virtual environments

In this paper we present a GPU implementation to accurately select 3D objects based on their silhouettes by a pointing device with six degrees of freedom (6DOF) in a virtual environment (VE). We adapt a 2D picking metaphor to 3D selection in VE’s by changing the projection and view matrices according to the position and […]
May, 19

Improved Poisson Matting for a Real Time Tele-presence System Using GPU

In this paper, an improved Poisson matting method is proposed to segment participants in real-time at a tele-presence session from their background. In order to improve the matting process, we introduce the concept of color distance and extend the standard Poisson matting using patch matching. The idea of patch based matching algorithm, which is widely […]

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