3733

Posts

Apr, 18

TransCAIP: A Live 3D TV System Using a Camera Array and an Integral Photography Display with Interactive Control of Viewing Parameters

The system described in this paper provides a real-time 3D visual experience by using an array of 64 video cameras and an integral photography display with 60 viewing directions. The live 3D scene in front of the camera array is reproduced by the full-color, full-parallax autostereoscopic display with interactive control of viewing parameters. The main […]
Apr, 18

Accelerated multi-view stereo using parallel processing capababilities of the GPUS

This paper presents an accelerated implementation of a multi-view stereo pipeline using parallel processing capabilities of the GPUs. Our system takes as input a set of calibrated photographs and produces a textured 3D mesh of the scene. The pipeline is divided into three parts: dense stereo matching, multi-view correspondence linking and 3D model generation. First, […]
Apr, 18

CUDA-BLASTP: Accelerating BLASTP on CUDA-Enabled Graphics Hardware

Scanning protein sequence database is an often repeated task in computational biology and bioinformatics. However, scanning large protein databases, such as GenBank, with popular tools such as BLASTP requires long runtimes on sequential architectures. Due to the continuing rapid growth of sequence databases, there is a high demand to accelerate this task. In this paper, […]
Apr, 17

Fast Dynamic Voronoi Treemaps

The Voronoi Treemap is a space-filling treemap technique that relaxes the constraints of rectangular nodes. Its organic shapes maintain a one-to-one aspect ratio, are flexible with their placement, allowing stable zooming and dynamic data values. In this paper, we present algorithms for efficient computation and dynamic update of Voronoi Treemaps. Our GPGPU-based technique allows for […]
Apr, 17

Enhancing Ubiquitous Systems through System Call Mining

Collecting, monitoring, and analyzing data automatically by well instrumented systems is frequently motivated by human decision-making. However, the same need occurs when system software decisions are to be justified. Compiler optimization or storage management requires several decisions which result in more or less resource consumption, be it energy, memory, or runtime. A magnitude of system […]
Apr, 17

Physically-based interactive schlieren flow visualization

Understanding fluid flow is a difficult problem and of increasing importance as computational fluid dynamics produces an abundance of simulation data. Experimental flow analysis has employed techniques such as shadowgraph and schlieren imaging for centuries which allow empirical observation of inhomogeneous flows. Shadowgraphs provide an intuitive way of looking at small changes in flow dynamics […]
Apr, 17

Event-driven gate-level simulation with GP-GPUs

Logic simulation is a critical component of the design tool flow in modern hardware development efforts. It is used widely from high level descriptions down to gate level ones to validate several aspects of the design, particularly functional correctness. Despite development houses investing vast resources in the simulation task, particularly at the gate level, it […]
Apr, 17

An Efficient Acceleration of Symmetric Key Cryptography Using General Purpose Graphics Processing Unit

Graphics Processing Units (GPU) have been the extensive research topic in recent years and have been successfully applied to general purpose applications other than computer graphical area. The nVidia CUDA programming model provides a straightforward means of describing inherently parallel computations. In this paper, we present a study of the efficiency of emerging technology in […]
Apr, 17

Efficiently Using a CUDA-enabled GPU as Shared Resource

GPGPU is getting more and more important, but when using CUDA-enabled GPUs the special characteristics of NVIDIAs SIMT architecture have to be considered. Particularly, it is not possible to run functions concurrently, although NVIDIAs GPUs consist of many processing units. Therefore, the processing power of GPUs can not be shared among processes, and for an […]
Apr, 17

Performance of Optical Flow Techniques on Graphics Hardware

Since graphics cards have become programmable the recent years, numerous computationally intensive algorithms have been implemented on the now called general purpose graphics processing units (GPGPUs). While the results show that GPGPUs regularly outperform CPU based implementations, the question arose how optical flow algorithms can be ported to graphics hardware. To answer the question, the […]
Apr, 17

Data handling inefficiencies between CUDA, 3D rendering, and system memory

While GPGPU programming offers faster computation of highly parallelized code, the memory bandwidth between the system and the GPU can create a bottleneck that reduces the potential gains. CUDA is a prominent GPGPU API which can transfer data to and from system code, and which can also access data used by 3D rendering APIs. In […]
Apr, 17

A CUDA-Based Implementation of Stable Fluids in 3D with Internal and Moving Boundaries

Fluid simulation has been an active research field in computer graphics for the last 30 years. Stam’s stable fluids method, among others, is used for solving the equations that govern fluids (i.e. Navier-Stokes equations). An implementation of stable fluids in 3D using NVIDIA Compute Unified Architecture, shortly CUDA, is provided in this paper. This CUDA-based […]

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: