3130

Posts

Feb, 25

Achieving a single compute device image in OpenCL for multiple GPUs

In this paper, we propose an OpenCL framework that combines multiple GPUs and treats them as a single compute device. Providing a single virtual compute device image to the user makes an OpenCL application written for a single GPU portable to the platform that has multiple GPU devices. It also makes the application exploit full […]
Feb, 24

Promise of embedded system with GPU in artificial leg control: Enabling time-frequency feature extraction from electromyography

Applying electromyographic (EMG) signal pattern recognition to artificial leg control is challenging because leg EMGs are non-stationary. Time-frequency features are suitable for representing non-stationary signals; however, the computational complexity to extract time-frequency features is too high and current embedded systems used for artificial limb control are inadequate for real-time computing. The aim of this study […]
Feb, 24

Statistical Power Consumption Analysis and Modeling for GPU-based Computing

In recent years, more and more transistors have been integrated within the GPU, which has resulted in steadily rising power consumption requirements. In this paper we present a preliminary scheme to statistically analyze and model the power consumption of a mainstream GPU (NVidia GeForce 8800gt) by exploiting the innate coupling among power consumption characteristics, runtime […]
Feb, 24

Solving the Euler Equations on Graphics Processing Units

The paper describes how one can use commodity graphics cards (GPUs) as a high-performance parallel computer to simulate the dynamics of ideal gases in two and three spatial dimensions. The dynamics is described by the Euler equations, and numerical approximations are computed using state-of-the-art high-resolution finite-volume schemes. These schemes are based upon an explicit time […]
Feb, 24

Barra, a Modular Functional GPU Simulator for GPGPU

The use of GPUs for general-purpose applications promises huge performance returns for a small investment. However the internal design of such processors is undocumented and many details are unknown, preventing developers to optimize their code for these architectures. One solution is to use functional simulation to determine program behavior and gather statistics when counters are […]
Feb, 24

An MPI-CUDA Implementation for Massively Parallel Incompressible Flow Computations on Multi-GPU Clusters

Modern graphics processing units (GPUs) with many-core architectures have emerged as general-purpose parallel computing platforms that can accelerate simulation science applications tremendously. While multiGPU workstations with several TeraFLOPS of peak computing power are available to accelerate computational problems, larger problems require even more resources. Conventional clusters of central processing units (CPU) are now being augmented […]
Feb, 24

An efficient GPU-based approach for interactive global illumination

This paper presents a GPU-based method for interactive global illumination that integrates complex effects such as multi-bounce indirect lighting, glossy reflections, caustics, and arbitrary specular paths. Our method builds upon scattered data sampling and interpolation on the GPU. We start with raytraced shading points and partition them into coherent shading clusters using adaptive seeding followed […]
Feb, 24

Algebraic 3D Reconstruction of Planetary Nebulae

Distant astrophysical objects like planetary nebulae can normally only be observed from a single point of view. Assuming a cylindrically symmetric geometry, one can nevertheless create 3D models of those objects using tomographic methods. We solve the resulting algebraic equations efficiently on graphics hardware. Small deviations from axial symmetry are then corrected using heuristic methods, […]
Feb, 24

Cloth Simulation on the GPU

Building on the trend of offloading more tasks from the CPU to the GPU to take advantage of the GPU’s steeper performance curve, we propose a new method to simulate cloth on any GPU supporting Shader Model 3. Our implementation is geared toward performance and visual realism, rather than physical accuracy. As such, it’s more […]
Feb, 24

Accelerating Quantum Monte Carlo Simulations with Emerging Architectures

Scientific computing applications demand ever-increasing performance while traditional microprocessor architectures face limits. Recent technological advances have led to a number of emerging computing platforms that provide one or more of the following over their predecessors: increased energy efficiency, programmability/flexibility, different granularities of parallelism, and higher numerical precision support. This dissertation explores emerging platforms such as […]
Feb, 24

A Resource-Efficient Computing Paradigm for Computational Protein Modeling Applications

Many computational protein modeling applications using numerical methods such as Molecular Dynamics (MD), Monte Carlo (MC), or Genetic Algorithms (GA) require a large number of energy estimations of the protein molecular system. A typical energy function describing the protein energy is a combination of a number of terms characterizing various interactions within the protein molecule […]
Feb, 24

Parallel Cloth Simulation Using OpenMP and CUDA

The widespread availability of parallel computing architectures has lead to research regarding algorithms and techniques that best exploit available parallelism. In addition to the CPU parallelism available; the GPU has emerged as a parallel computational device. The goal of this study was to explore the combined use of CPU and GPU parallelism by developing a […]

* * *

* * *

HGPU group © 2010-2025 hgpu.org

All rights belong to the respective authors

Contact us:

contact@hpgu.org