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Posts

Jan, 15

Fast Genetic Programming on GPUs

As is typical in evolutionary algorithms, fitness evaluation in GP takes the majority of the computational effort. In this paper we demonstrate the use of the Graphics Processing Unit (GPU) to accelerate the evaluation of individuals. We show that for both binary and floating point based data types, it is possible to get speed increases […]
Jan, 15

Accelerating SIFT on parallel architectures

SIFT is a widely-used algorithm that extracts features from images; using it to extract information from hundreds of terabytes of aerial and satellite photographs requires parallelization in order to be feasible. We explore accelerating an existing serial SIFT implementation with OpenMP parallelization and GPU execution.
Jan, 15

Random Walks for Interactive Organ Segmentation in Two and Three Dimensions: Implementation and Validation

A new approach to interactive segmentation based on random walks was recently introduced that shows promise for allowing physicians more flexibility to segment arbitrary objects in an image. This report has two goals: To introduce a novel computational method for applying the random walker algorithm in 2D/3D using the Graphics Processing Unit (GPU) and to […]
Jan, 15

Poster: CUDA-Accelerated Continuous 2D Scatterplots

In this poster, we present how our previously published method of computing continuous 2D scatterplots can be performed with hardware acceleration on a GPU. By doing this, we exploit the parallel processing ability of current graphics hardware to improve the performance of continuous scatterplots by up to two orders of magnitude. For medium-sized tetrahedral data […]
Jan, 15

Gradient based dominant motion estimation with integral projections for real time video stabilisation

This paper presents a new expression of the relationship between integral projections and motion in an image pair. The resulting new multiresolution gradient based approach is used to estimate dominant motion in image sequences degraded by random shake. The paper also describes an implementation using the GPU as a coprocessor for the CPU that allows, […]
Jan, 15

Fast collision detection using the A-buffer

This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs the standard triangle intersection test. When the bounding boxes of two objects intersect, the intersection is passed to the GPU. The object surfaces in the intersection are rendered […]
Jan, 14

Practical CFD Simulations on Programmable Graphics Hardware using SMAC

The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs (Application Programming Interface) changed the panorama of consumer-level graphics: today, GPUs (Graphics Processing Units) are cheap, fast and ubiquitous. We show how to harness the computational power of GPUs and solve the incompressible Navier-Stokes fluid equations significantly faster (more than one […]
Jan, 14

Real-Time Rendering and Editing of Vector-based Terrains

We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landscape can be explored in real time at any altitude from flight view to car view. We use vector descriptions of linear and areal features, with associated […]
Jan, 14

Dynamic Sampling and Rendering of Algebraic Point Set Surfaces

Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical fitting problem and provide a new, more generic solution that includes intuitive parameters for curvature control of the fitted spheres. As a second contribution […]
Jan, 14

Barycentric coordinates computation in homogeneous coordinates

Homogeneous coordinates are often used in computer graphics and computer vision applications especially for the representation of geometric transformations. The homogeneous coordinates enable us to represent translation, rotation, scaling and projection operations in a unique way and handle them properly. Today’s graphics hardware based on GPU offers a very high computational power using pixel and […]
Jan, 14

Real-time medical video processing, enabled by hardware accelerated correlations

Image processing involving correlation based filter algorithms have proved extremely useful for image enhancement, feature extraction and recognition, in a wide range of medical applications, but is almost exclusively used with still images due to the amount of computations required by the correlations. In this paper, we present two different practical methods for applying correlation-based […]
Jan, 14

Efficient spectral and pseudospectral algorithms for 3D simulations of whistler-mode waves in a plasma

Efficient spectral and pseudospectral algorithms for simulation of linear and nonlinear 3D whistler waves in a cold electron plasma are developed. These algorithms are applied to the simulation of whistler waves generated by loop antennas and spheromak-like stationary waves of considerable amplitude. The algorithms are linearly stable and show good stability properties for computations of […]

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