Posts
Jan, 27
Visualization with stylized line primitives
Line primitives are a very powerful visual attribute used for scientific visualization and in particular for 3D vector-field visualization. We extend the basic line primitives with additional visual attributes including color, line width, texture and orientation. To implement the visual attributes we represent the stylized line primitives as generalized cylinders. One important contribution of our […]
Jan, 27
Analytic Antialiasing for Selective High Fidelity Rendering
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant computational expense. A major part of this cost arises from the sampling required to eliminate aliasing errors. These errors occur due to the discrete sampling of continuous geometry space inherent to […]
Jan, 27
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
This paper describes the implementation of a demo. The demo of “soft-finger grasping of physically based quasi-rigid objects” will provide solutions to grasp objects that are locally deformable and move according to rigid-body dynamics. This work summarizes the choices of the overall software architecture and the single algorithms used to run the simulation of “soft-finger […]
Jan, 27
An hardware architecture for 3D object tracking and motion estimation
We present a method to track and estimate the motion of a 3D object with a monocular image sequence. The problem is based on the state equations and is solved by a sequential Monte Carlo method. The method uses a CAD model of the object whose projection can be compared directly with the pixels of […]
Jan, 27
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including subdivision evaluation, silhouette extraction, shadow volume generation, and shadow rendering are executed on GPU (Graphics Process Units) efficiently. This not only alleviates the burden of CPU, but also guarantees the consistency of data […]
Jan, 27
Global Depth from Epipolar Volumes – A General Framework for Reconstructing Non-Lambertian Surfaces
Using epipolar image analysis in the context of the correspondence finding problem in depth reconstruction has several advantages. One is the elegant incorporation of prior knowledge about the scene or the surface reflection properties into the reconstruction process. The proposed framework in conjunction with graph cut optimization is able to reconstruct also highly specular surfaces. […]
Jan, 27
Image-Space Collision Detection Through Alternate Surface Peeling
This paper presents a new image-space algorithm for real-time collision detection, where the GPU computes the potentially colliding sets, and the CPU performs the standard triangle/triangle intersection test. The major strengths of the proposed algorithm can be listed as follows: it can handle dynamic models including deforming and fracturing objects, it can take both closed […]
Jan, 27
Application-independent accurate mouse placements on surfaces of arbitrary geometry
Most direct manipulation tasks rely on precise placements of the cursor on the object of interest. Commonly, this requires the knowledge of distinct application-dependent geometry attributes of this object computed on the CPU. In this work, we present a simple yet general GPU-based framework for computing such attributes without depending on application-specific algorithms. In particular, […]
Jan, 27
The Saga of Landau-Gauge Propagators: Gathering New Ammo
Compelling evidence has recently emerged from lattice simulations in favor of the massive solution of the Schwinger-Dyson equations of Landau-gauge QCD. The main objections to these lattice results are based on possible Gribov-copy effects. We recently installed at IFSC-USP a new GPU cluster dedicated to the study of Green’s functions. We present here our point […]
Jan, 26
Assessing Accelerator-Based HPC Reverse Time Migration
Oil and gas companies trust Reverse Time Migration (RTM), the most advanced seismic imaging technique, with crucial decisions on drilling investments. The economic value of the oil reserves that require RTM to be localized is in the order of 10^13 dollars. But RTM requires vast computational power, which somewhat hindered its practical success. Although, accelerator-based […]
Jan, 26
Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today’s 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters […]
Jan, 26
Realisation of a holographic microlaser scalpel using a digital micromirror device
Modern spatial light modulators (SLM) enable the generation of more or less arbitrary light fields in three dimensions. Such light fields can be used for different future applications in the field of biomedical optics. One example is the processing/cutting of biological material on a microscopic scale. By displaying computer generated holograms by suitable SLMs it […]