Posts
Feb, 9
3D tumor localization through real-time volumetric x-ray imaging for lung cancer radiotherapy
Recently we have developed an algorithm for reconstructing volumetric images and extracting 3D tumor motion information from a single x-ray projection. We have demonstrated its feasibility using a digital respiratory phantom with regular breathing patterns. In this work, we present a detailed description and a comprehensive evaluation of the improved algorithm. The algorithm was improved […]
Feb, 9
High-precision molecular dynamics simulation of UO2-PuO2: superionic transition in uranium dioxide
Our series of articles is devoted to high-precision molecular dynamics simulation of mixed actinide-oxide (MOX) fuel in the rigid ions approximation using high-performance graphics processors (GPU). In this article we assess the 10 most relevant interatomic sets of pair potential (SPP) by reproduction of the Bredig superionic phase transition (anion sublattice premelting) in uranium dioxide. […]
Feb, 9
High-precision molecular dynamics simulation of UO2-PuO2: pair potentials comparison
Our series of articles is devoted to high-precision molecular dynamics simulation of mixed actinide-oxide (MOX) fuel in the rigid ions approximation using high-performance graphics processors (GPU). In the first article we assess 10 most relevant interatomic sets of pair potentials (SPP) by reproduction of solid phase properties of uranium dioxide (UO2) – temperature dependences of […]
Feb, 9
Fast Analysis of Molecular Dynamics Trajectories with Graphics Processing Units – Radial Distribution Function Histogramming
The calculation of radial distribution functions (RDFs) from molecular dynamics trajectory data is a common and computationally expensive analysis task. The rate limiting step in the calculation of the RDF is building a histogram of the distance between atom pairs in each trajectory frame. Here we present an implementation of this histogramming scheme for multiple […]
Feb, 9
Accelerating urban fast response Lagrangian dispersion simulations using inexpensive graphics processor parallelism
Owing to the potential consequences associated with accidental or deliberate releases of chemical or biological agents in urban areas, fast response urban dispersion models must rapidly provide solutions that can be easily analyzed by researchers and emergency responders. In this paper, we describe a novel application of an existing Lagrangian dispersion modeling system to achieve […]
Feb, 9
Next-generation acceleration and code optimization for light transport in turbid media using GPUs
A highly optimized Monte Carlo (MC) code package for simulating light transport is developed on the latest graphics processing unit (GPU) built for general-purpose computing from NVIDIA – the Fermi GPU. In biomedical optics, the MC method is the gold standard approach for simulating light transport in biological tissue, both due to its accuracy and […]
Feb, 9
Deep Big Simple Neural Nets Excel on Handwritten Digit Recognition
Good old on-line back-propagation for plain multi-layer perceptrons yields a very low 0.35% error rate on the famous MNIST handwritten digits benchmark. All we need to achieve this best result so far are many hidden layers, many neurons per layer, numerous deformed training images, and graphics cards to greatly speed up learning.
Feb, 9
Deep, Big, Simple Neural Nets for Handwritten Digit Recognition
Good old online backpropagation for plain multilayer perceptrons yields a very low 0.35% error rate on the MNIST handwritten digits benchmark. All we need to achieve this best result so far are many hidden layers, many neurons per layer, numerous deformed training images to avoid overfitting, and graphics cards to greatly speed up learning. Good […]
Feb, 9
Real-time GPU color-based segmentation of football players
In this paper, we propose a multi-camera application capable of processing high resolution images and extracting features based on colors patterns over graphic processing units (GPU). The goal is to work in real time under the uncontrolled environment of a sport event like a football match. Since football players are composed for diverse and complex […]
Feb, 9
Scalable SMT-based verification of GPU kernel functions
Interest in Graphical Processing Units (GPUs) is skyrocketing due to their potential to yield spectacular performance on many important computing applications. Unfortunately, writing such efficient GPU kernels requires painstaking manual optimization effort which is very error prone. We contribute the first comprehensive symbolic verifier for kernels written in CUDA C. Called the ‘Prover of User […]
Feb, 8
Mobile 3D Graphics
While advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries […]
Feb, 8
Real-time relief mapping on arbitrary polygonal surfaces
This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space. As a result, it can be applied to polygonal representations of curved surfaces producing correct self-occlusions, interpenetrations, shadows and per-pixel lighting effects. The approach can […]