2537

Posts

Jan, 8

A constant-space belief propagation algorithm for stereo matching

In this paper, we consider the problem of stereo matching using loopy belief propagation. Unlike previous methods which focus on the original spatial resolution, we hierarchically reduce the disparity search range. By fixing the number of disparity levels on the original resolution, our method solves the message updating problem in a time linear in the […]
Jan, 8

Improving energy and power efficiency using NComputing and approaches for predicting reliability of complex computing systems

Opting to follow the computing-design philosophy that the best way to reduce power consumption and increase energy efficiency is to reduce waste, we propose an architecture with a very simple ready-implementation by using an NComputing device that can allow multi-users but only one computer is needed. This intuitively can save energy, space as well as […]
Jan, 8

Real-time stereo matching using orthogonal reliability-based dynamic programming

A novel algorithm is presented in this paper for estimating reliable stereo matches in real time. Based on the dynamic programming-based technique we previously proposed, the new algorithm can generate semi-dense disparity maps using as few as two dynamic programming passes. The iterative best path tracing process used in traditional dynamic programming is replaced by […]
Jan, 8

Techniques for efficient, real-time, 3D visualization of multi-modality cardiac data using consumer graphics hardware

We exploit consumer graphics hardware to perform real-time processing and visualization of high-resolution, 4D cardiac data. We have implemented real-time, realistic volume rendering, interactive 4D motion segmentation of cardiac data, visualization of multi-modality cardiac data and 3D display of multiple series cardiac MRI. We show that an ATI Radeon 9700 Pro can render a 512x512x128 […]
Jan, 8

GPUMCD: a new GPU-oriented Monte Carlo dose calculation platform

PURPOSE: Monte Carlo methods are considered the gold standard for dosimetric computations in radiotherapy. Their execution time is however still an obstacle to the routine use of Monte Carlo packages in a clinical setting. To address this problem, a completely new, and designed from the ground up for the GPU, Monte Carlo dose calculation package […]
Jan, 8

Parallel algorithms to a parallel hardware: Designing vision algorithms for a GPU

A GPU becomes an affordable solution for accelerating a slow process on a commercial system. The most of achievements using it for non-rendering problems are the exact re-implementation of existing algorithms designed for a serial CPU. We study about conditions of a good parallel algorithm, and show that it is possible to design an algorithm […]
Jan, 8

ClearPath: highly parallel collision avoidance for multi-agent simulation

We present a new local collision avoidance algorithm between multiple agents for real-time simulations. Our approach extends the notion of velocity obstacles from robotics and formulates the conditions for collision free navigation as a quadratic optimization problem. We use a discrete optimization method to efficiently compute the motion of each agent. This resulting algorithm can […]
Jan, 8

Self-Configuring Applications for Heterogeneous Systems: Program Composition and Optimization Using Cognitive Techniques

This paper describes several challenges facing programmers of future edge computing systems, the diverse many-core devices that will soon exemplify commodity mainstream systems. To call attention to programming challenges ahead, this paper focuses on the most complex of such architectures: integrated, power-conserving systems, inherently parallel and heterogeneous, with distributed address spaces. When programming such complex […]
Jan, 8

Metaprogramming GPUs with Sh

Sh is a high-level shading language whose “parser” is implemented as a C++ library. Sh programs run on the GPU but act like extensions of the host application. Sh can be used for single shaders, to implement complex multipass algorithms, or for general-purpose computation on GPUs.
Jan, 7

Combining computer vision and physics simulations using GPGPU

We present a system that uses the immense processing capabilities of graphics processors (GPUs) to enable a computer vision algorithm, such as stereo depth extraction, to drive a physics simulation in an interactive environment. This combination of processing has the potential to dramatically alter the way that people interact with computers through novel user interfaces […]
Jan, 7

Thousand core chips: a technology perspective

This paper presents the many-core architecture, with hundreds to thousands of small cores, to deliver unprecedented compute performance in an affordable power envelope. We discuss fine grain power management, memory bandwidth, on die networks, and system resiliency for the many-core system.
Jan, 7

FPGA acceleration of the phylogenetic likelihood function for Bayesian MCMC inference methods

BACKGROUND: Likelihood (ML)-based phylogenetic inference has become a popular method for estimating the evolutionary relationships among species based on genomic sequence data. This method is used in applications such as RAxML, GARLI, MrBayes, PAML, and PAUP. The Phylogenetic Likelihood Function (PLF) is an important kernel computation for this method. The PLF consists of a loop […]

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