Posts
Jan, 2
An Accelerated 3D Navier-Stokes Solver for Flows in Turbomachines
A new three-dimensional Navier-Stokes solver for flows in turbomachines has been developed. The new solver is based on the latest version of the Denton codes but has been implemented to run on graphics processing units (GPUs) instead of the traditional central processing unit. The change in processor enables an order-of-magnitude reduction in run-time due to […]
Jan, 2
Generation of Random Numbers on Graphics Processors: Forced Indentation In Silico of the Bacteriophage HK97
The use of graphics processing units (GPUs) in simulation applications offers a significant speed gain as compared to computations on central processing units (CPUs). Many simulation methods require a large number of independent random variables generated at each step. We present two approaches for implementation of random number generators (RNGs) on a GPU. In the […]
Jan, 2
Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refinement. We consider two algorithms for progressive rendering from the morphological pyramid: one which projects detail coefficients level by level, and a second one, called streaming MIP, which resorts the detail coefficients of […]
Jan, 2
Towards chip-on-chip neuroscience: fast mining of neuronal spike streams using graphics hardware
Computational neuroscience is being revolutionized with the advent of multi-electrode arrays that provide real-time, dynamic perspectives into brain function. Mining neuronal spike streams from these chips is critical to understand the firing patterns of neurons and gain insight into the underlying cellular activity. To address this need, we present a solution that uses a massively […]
Jan, 2
Accelerating Euler Equations Numerical Solver on Graphics Processing Units
Finite volume numerical methods have been widely studied, implemented and parallelized on multiprocessor systems or on clusters. Modern graphics processing units (GPU) provide architectures and new programing models that enable to harness their large processing power and to design computational fluid dynamics simulations at both high performance and low cost. We report on solving the […]
Jan, 2
Analysis of a Computational Biology Simulation Technique on Emerging Processing Architectures
Multi-paradigm, multi-threaded and multi-core computing devices available today provide several orders of magnitude performance improvement over mainstream microprocessors. These devices include the STI Cell Broadband Engine, Graphical Processing Units (GPU) and the Cray massively-multithreaded processorsavailable in desktop computing systems as well as proposed for supercomputing platforms. The main challenge in utilizing these powerful devices is […]
Jan, 2
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, which we solve on-the-fly using the GPU. Our algorithm is general enough to handle arbitrary geometry, heterogeneous materials, deformable objects and modifications of lighting, all in real-time. In a pre-processing […]
Jan, 2
Parallel multigrid preconditioning on graphics processing units (GPUs) for robust power grid analysis
Leveraging the power of nowadays graphics processing units for robust power grid simulation remains a challenging task. Existing preconditioned iterative methods that require incomplete matrix factorizations can not be effectively accelerated on GPU due to its limited hardware resource as well as data parallel computing. This work presents an efficient GPU-based multigrid preconditioning algorithm for […]
Jan, 2
Accelerating Large-Scale Convolutional Neural Networks with Parallel Graphics Multiprocessors
Training convolutional neural networks (CNNs) on large sets of high-resolution images is too computationally intense to be performed on commodity CPUs. Such architectures, however, achieve state-of-the-art results on low-resolution machine vision tasks such as recognition of handwritten characters. We have adapted the inherent multi-level parallelism of CNNs for Nvidia’s CUDA GPU architecture to accelerate the […]
Jan, 2
Automatic parallelization for graphics processing units
Accelerated graphics cards, or Graphics Processing Units (GPUs), have become ubiquitous in recent years. On the right kinds of problems, GPUs greatly surpass CPUs in terms of raw performance. However, because they are difficult to program, GPUs are used only for a narrow class of special-purpose applications; the raw processing power made available by GPUs […]
Jan, 2
Sinus Endoscopy – Application of Advanced GPU Volume Rendering for Virtual Endoscopy
For difficult cases in endoscopic sinus surgery, a careful planning of the intervention is necessary. Due to the reduced field of view during the intervention, the surgeons have less information about the surrounding structures in the working area compared to open surgery. Virtual endoscopy enables the visualization of the operating field and additional information, such […]
Jan, 2
Performing efficient NURBS modeling operations on the GPU
We present algorithms for evaluating and performing modeling operations on NURBS surfaces using the programmable fragment processor on the Graphics Processing Unit (GPU). We extend our GPU-based NURBS evaluator that evaluates NURBS surfaces to compute exact normals for either standard or rational B-spline surfaces for use in rendering and geometric modeling. We build on these […]