hgpu.org » nVidia GeForce GT 130
Khyati Shah
November 10, 2013 by hgpu
Thomas Lewiner, Thales Vieira, Alex Bordignon, Allyson Cabral, Clarissa Marques, Joao Paixao, Lis Custodio, Marcos Lage, Maria Andrade, Renata Nascimento, Scarlett de Botton, Sinesio Pesco, Helio Lopes, Vinicius Mello, Adelailson Peixoto, Dimas Martinez
Tags: Computer science, GLSL, Image generation, nVidia, nVidia GeForce GT 130, OpenGL, Real-time graphics, Rendering, Signal processing, Visualization
June 7, 2011 by hgpu
Recent source codes
* * *
Most viewed papers (last 30 days)
- Optimizing CUDA like a Human: Micro-Profiling Tools as Expert Surrogates for LLM-Based GPU Kernel Optimization
- AutoPass: Evidence-Guided LLM Agents for Compiler Performance Tuning
- UniCoder: Unified Visual-to-Code Generation via Symbolic Rewards and Reference-Guided Code Optimization
- Real FP4 Tensor-Core Code in Pure Rust on a Gaming GPU - with NVIDIA's Own Compiler
- SpecGen: Accelerating Agentic Kernel Optimization with Speculative Generation
- Probe-and-Refine Tuning of Repository Guidance for Coding Agents
- The Correctness Illusion in LLM-Generated GPU Kernels
- CuFuzz: An API-Knowledge-Graph Coverage-Driven Fuzzing Framework for CUDA Libraries
- Enhancing the Performance Analysis of NCCL GPU Collectives
- Augmenting LLM Code Translation with Compiler Analysis for C to Triton Kernel Generation
* * *



