Ingrid Scholl, Til Aach, Thomas M. Deserno, Torsten Kuhlen
September 11, 2011 by
hgpuAna Balevic, Bart Kienhuis
September 11, 2011 by
hgpuJay L.T. Cornwall, Lee Howes, Paul H.J. Kelly, Phil Parsonage, Bruno Nicoletti
September 11, 2011 by
hgpuRyan Taylor, Xiaoming Li
September 11, 2011 by
hgpuD. L. Golovashkin, N. L. Kasanskiy
Tags: Algorithms, ATI, ATI FireStream, Brook, Cg, CUDA, FDTD, Finite-difference time-domain, nVidia, OpenGL, Optics, Overview, Physics, Raytracing, Review
September 11, 2011 by
hgpuRonald Veldema, Thorsten Blass, Michael Philippsen
September 9, 2011 by
hgpuFrancois Bodin, Stephane Bihan
September 9, 2011 by
hgpuAaron Lefohn, Mike Houston, Johan Andersson, Ulf Assarsson, Cass Everitt, Kayvon Fatahalian, Tim Foley, Justin Hensley, Paul Lalonde, David Luebke
Tags: 3D Graphics and Realism, Algorithms, Computer science, DirectX, Image processing, OpenGL, Presentation, Programming techniques, Rasterization, Raytracing, Rendering
September 9, 2011 by
hgpuAntoniu Pop, Albert Cohen
September 9, 2011 by
hgpuFlavio Lombardi, Roberto Di Pietro
September 9, 2011 by
hgpuAlexander Schmidt, Andreas Polze
September 9, 2011 by
hgpu