Sequence alignment with GPU: Performance and design challenges
Department of Electrical and Computer Engineering, University of Arizona, 85721, Tucson, Arizona USA
In IPDPS ’09: Proceedings of the 2009 IEEE International Symposium on Parallel & Distributed Processing (2009), pp. 1-10.
@conference{striemer2009sequence,
title={Sequence alignment with GPU: performance and design challenges},
author={Striemer, G.M. and Akoglu, A.},
booktitle={Parallel & Distributed Processing, 2009. IPDPS 2009. IEEE International Symposium on},
pages={1–10},
year={2009},
organization={IEEE}
}
In bioinformatics, alignments are commonly performed in genome and protein sequence analysis for gene identification and evolutionary similarities. There are several approaches for such analysis, each varying in accuracy and computational complexity. Smith-Waterman (SW) is by far the best algorithm for its accuracy in similarity scoring. However, execution time of this algorithm on general purpose processor based systems makes it impractical for use by life scientists. In this paper we take Smith-Waterman as a case study to explore the architectural features of Graphics Processing Units (GPUs) and evaluate the challenges the hardware architecture poses, as well as the software modifications needed to map the program architecture on to the GPU. We achieve a 23x speedup against the serial version of the SW algorithm. We further study the effect of memory organization and the instruction set architecture on GPU performance. For that purpose we analyze another implementation on an Intel Quad Core processor that makes use of Intel’s SIMD based SSE2 architecture. We show that if reading blocks of 16 words at a time instead of 4 is allowed, and if 64KB of shared memory as opposed to 16KB is available to the programmer, GPU performance enhances significantly making it comparable to the SIMD based implementation. We quantify these observations to illustrate the need for studies on extending the instruction set and memory organization for the GPU.
October 27, 2010 by hgpu