Papers on hgpu.org (.txt-file)
Implementing an architecture for efficient network traffic processing on modern graphics hardware
Implementing an efficient method of check-pointing on CPU-GPU
Implementing an embedded GPU language by combining translation and generation
Implementing an Interior Point Method for Linear Programs on a CPU-GPU System
Implementing and evaluating an heterogeneous, scalable, tridiagonal linear system solver with OpenCL to target FPGAs, GPUs, and CPUs
Implementing and Evaluating Candidate-Based Invariant Generation
Implementing cartesian genetic programming classifiers on graphics processing units using GPU.NET
Implementing CFD (Computational Fluid Dynamics) in OpenCL for Building Simulation
Implementing Computer Vision Functions with OpenCL on the Qualcomm Adreno 420
Implementing Continuous Integration Software in an Established Computational Chemistry Software Package
Implementing Decision Trees and Forests on a GPU
Implementing Deep Neural Networks for Financial Market Prediction on the Intel Xeon Phi
Implementing density functional theory (DFT) methods on many-core GPGPU accelerators
Implementing Domain-Specific Languages for Heterogeneous Parallel Computing
Implementing Efficient, Portable Computations for Machine Learning
Implementing general matrix-matrix multiplication algorithm on the Intel Xeon Phi Knights Landing Processor
Implementing Genetic Algorithms to CUDA Environment Using Data Parallelization
Implementing implicit OpenMP data sharing on GPUs
Implementing Independent Component Analysis in General-Purpose GPU Architectures
Implementing Interactive 3D Segmentation on CUDA Using Graph-Cuts and Watershed Transformation
Implementing Level-3 BLAS Routines in OpenCL on Different Processing Units
Implementing LNS using filtering units of GPUs
Implementing Machine Learning Algorithms on GPUs for Real-Time Traffic Sign Classification
Implementing mesh-based approaches for deformable objects on GPU
Implementing modular arithmetic using OpenCL
Implementing Molecular Dynamics on Hybrid High Performance Computers – Particle-Particle Particle-Mesh
Implementing molecular dynamics on hybrid high performance computers – short range forces
Implementing Molecular Dynamics on Hybrid High Performance Computers – Three-Body Potentials
Implementing Neural Networks Efficiently
Implementing Open-Source CUDA Runtime
Implementing Parallel SMO to Train SVM on CUDA-Enabled Systems
Implementing Push-Pull Efficiently in GraphBLAS
Implementing QR Factorization Updating Algorithms on GPUs
Implementing sparse matrix-vector multiplication on throughput-oriented processors
Implementing Sparse Matrix-Vector multiplication using CUDA based on a hybrid sparse matrix format
Implementing Sparse Matrix-Vector Multiplication with QCSR on GPU
Implementing Stereo Vision of GPU-Accelerated Scientific Simulations using Commodity Hardware
Implementing Strassen’s Algorithm with CUTLASS on NVIDIA Volta GPUs
Implementing the Approximate Message Passing (AMP) Algorithm on a GPU
Implementing the Himeno benchmark with CUDA on GPU clusters
Implementing the PGI Accelerator model
Implementing the Projected Spatial Rich Features on a GPU
Implementing Ultrasound Beamforming on the GPU using CUDA
Implications of the Turing completeness of reaction-diffusion models, informed by GPGPU simulations on an XBox 360: cardiac arrhythmias, re-entry and the Halting problem
Implicit Adaptive Volume Ray Casting
Implicit and dynamic trees for high performance rendering
Implicit Boundary Control of Vector Field Based Shape Deformations
Implicit Feature-Based Alignment System for Radiotherapy
Implicit Methods for Real-Time simulation of Interactive Waves
Implicit Parallel Time Integrators
Implicit Skinning: Real-Time Skin Deformation with Contact Modeling
Importance of Data Loading Pipeline in Training Deep Neural Networks
Importance of Explicit Vectorization for CPU and GPU Software Performance
Importance Point Projection for GPU-based Final Gathering
Importance sampling algorithms for first passage time probabilities in the infinite server queue
Importance Sampling of Realistic Light Sources
Importance-driven compositing window management
Importance-Driven Isosurface Decimation for Visualization of Large Simulation Data Based on OpenCL
Importance-Driven Particle Techniques for Flow Visualization
Impostors and pseudo-instancing for GPU crowd rendering
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
Improved automated lattice perturbation theory in background field gauge
Improved Distance Weighted GPU-based 3D Ultrasound Reconstruction Methods
Improved FCM algorithm for Clustering on Web Usage Mining
Improved Finite Difference Schemes for a 3-D Viscothermal Wave Equation on a GPU
Improved GPU Co-processor Sorting Algorithm with Barrier Synchronization
Improved Implementation of Simulation for Membrane Computing on the Graphic Processing Unit
Improved Integral Histogram Algorithm for Big Sized Images in CUDA Environment
Improved Lossless Image Compression Model Using Coefficient Based Discrete Wavelet Transform
Improved OpenCL-based Implementation of Social Field Pedestrian Model
Improved Performance of CaFE and IRIS Model Fitting Using CUDA
Improved Poisson Matting for a Real Time Tele-presence System Using GPU
Improved Programming of GPU Architectures through Automated Data Allocation and Loop Restructuring
Improved Real-Time Stereo on Commodity Graphics Hardware
Improved Row-Grouped CSR Format for Storing of Sparse Matrices on GPU
Improved Sequential & Parallel Designs and Implementations of the Eight Direction Prewitt Edge Detection
Improvement of the fused CUDA kernels performance prediction
Improvement Study of EEMD Decomposition Efficiency Based on CUDA Architecture
Improvements to Physically Based Cloth Simulation
Improving 3D Lattice Boltzmann Method stencil with asynchronous transfers on many-core processors
Improving accuracy for matrix multiplications on GPUs
Improving Atmospheric Model Performance on a Multi-Core Cluster System
Improving Automatic Parallel Training via Balanced Memory Workload Optimization
Improving Cache Locality for GPU-based Volume Rendering
Improving Cache Locality for Ray Casting with CUDA
Improving Communication Performance and Scalability of Native Applications on Intel Xeon Phi Coprocessor Clusters
Improving Communication Performance in GPU-Accelerated HPC Clusters
Improving CUDA DNA Analysis Software with Genetic Programming
Improving CUDASW++, a Parallelization of Smith-Waterman for CUDA Enabled Devices
Improving energy and power efficiency using NComputing and approaches for predicting reliability of complex computing systems
Improving Energy Efficiency of Basic Linear Algebra Routines on Heterogeneous Systems with Multiple GPUs
Improving Energy Efficiency of GPU based General-Purpose Scientific Computing through Automated Selection of Near Optimal Configurations
Improving GPGPU Concurrency with Elastic Kernels
Improving GPU particle filter with shader model 3.0 for visual tracking
Improving GPU Performance by Regrouping CPU-Memory Data
Improving GPU Performance Prediction with Data Transfer Modeling
Improving GPU Performance through Instruction Redistribution and Diversification
Improving GPU Performance via Large Warps and Two-Level Warp Scheduling
Improving GPU Performance: Reducing Memory Conflicts and Latency
Improving GPU programming models through hardware cache coherence
Titles: 100
open PDFs: 89
packages: 11