## Posts

Nov, 5

### RenderAnts: Interactive REYES Rendering on GPUs

We present RenderAnts, the first system that enables interactive REYES rendering on GPUs. Taking RenderMan scenes and shaders as input, our system first compiles RenderMan shaders to GPU shaders. Then all stages of the basic REYES pipeline, including bounding/splitting, dicing, shading, sampling, compositing and filtering, are executed on GPUs using carefully designed dataparallel algorithms. Advanced […]

Nov, 5

### Accelerating MATLAB Image Processing Toolbox functions on GPUs

In this paper, we present our effort in developing an open-source GPU (graphics processing units) code library for the MATLAB Image Processing Toolbox (IPT). We ported a dozen of representative functions from IPT and based on their inherent characteristics, we grouped these functions into four categories: data independent, data sharing, algorithm dependent and data dependent. […]

Nov, 5

### Accelerating advanced MRI reconstructions on GPUs

Computational acceleration on graphics processing units (GPUs) can make advanced magnetic resonance imaging (MRI) reconstruction algorithms attractive in clinical settings, thereby improving the quality of MR images across a broad spectrum of applications. This paper describes the acceleration of such an algorithm on NVIDIA

Nov, 5

### Efficient computation of sum-products on GPUs through software-managed cache

We present a technique for designing memory-bound algorithms with high data reuse on Graphics Processing Units (GPUs) equipped with close-to-ALU software-managed memory. The approach is based on the efficient use of this memory through the implementation of a software-managed cache. We also present an analytical model for performance analysis of such algorithms. We apply this […]

Nov, 5

### Iterative induced dipoles computation for molecular mechanics on GPUs

In this work, we present a first step towards the efficient implementation of polarizable molecular mechanics force fields with GPU acceleration. The computational bottleneck of such applications is found in the treatment of electrostatics, where higher-order multipoles and a self-consistent treatment of polarization effects are needed. We have coded these sections, for the case of […]

Nov, 5

### The Scalable Heterogeneous Computing (SHOC) benchmark suite

Scalable heterogeneous computing systems, which are composed of a mix of compute devices, such as commodity multicore processors, graphics processors, reconfigurable processors, and others, are gaining attention as one approach to continuing performance improvement while managing the new challenge of energy efficiency. As these systems become more common, it is important to be able to […]

Nov, 5

### Designing efficient sorting algorithms for manycore GPUs

We describe the design of high-performance parallel radix sort and merge sort routines for manycore GPUs, taking advantage of the full programmability offered by CUDA. Our radix sort is the fastest GPU sort reported in the literature, and is up to 4 times faster than the graphics-based GPUSort. It is also highly competitive with CPU […]

Nov, 5

### Best-effort semantic document search on GPUs

Semantic indexing is a popular technique used to access and organize large amounts of unstructured text data. We describe an optimized implementation of semantic indexing and document search on manycore GPU platforms. We observed that a parallel implementation of semantic indexing on a 128-core Tesla C870 GPU is only 2.4X faster than a sequential implementation […]

Nov, 5

### Sparse matrix solvers on the GPU: conjugate gradients and multigrid

Many computer graphics applications require high-intensity numerical simulation. We show that such computations can be performed efficiently on the GPU, which we regard as a full function streaming processor with high floating-point performance. We implemented two basic, broadly useful, computational kernels: a sparse matrix conjugate gradient solver and a regular-grid multigrid solver. Real time applications […]

Nov, 5

### A Survey of General-Purpose Computation on Graphics Hardware

The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding tasks in a wide variety of application domains. In this report, we describe, summarize, and analyze the latest research in mapping general-purpose computation to graphics hardware. We begin with […]

Nov, 5

### NVIDIA Tesla: A Unified Graphics and Computing Architecture

To enable flexible, programmable graphics and high-performance computing, NVIDIA has developed the Tesla scalable unified graphics and parallel computing architecture. Its scalable parallel array of processors is massively multithreaded and programmable in C or via graphics APIs.

Nov, 5

### Accelerator: using data parallelism to program GPUs for general-purpose uses

GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can use stream programming abstractions of GPUs. We describe Accelerator, a system that uses data parallelism to program GPUs for general-purpose uses instead. Programmers use a conventional imperative programming language […]