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November 10, 2013 by
hgpuR. F. Bird, S. J. Pennycook, S. A. Wright, S. A. Jarvis
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hgpuBruce Merry, James Gain, Patrick Marais
Alexey Boreskov, Evgeniy Shikin
Tags: 3D Graphics and Realism, Algorithms, Book, Computer science, CUDA, Games, nVidia, OpenCL, OpenGL, Overview, Real-time graphics, Rendering, Tessellation, Tutorial
Uri Verner, Avi Mendelson, Assaf Schuster
Zarko Mijajlovic, Aleksandar Pejovic
Frank Feinbube, Jan-Arne Sobania, Peter Troger, Andreas Polze
Lokendra S. Panwar, Ashwin M. Aji, Jiayuan Mengz, Pavan Balajiy, Wu-chun Feng
Tags: ATI, ATI Radeon HD 5870, ATI Radeon HD 7970, Computer science, GPGPU-sim, GPU cluster, Heterogeneous systems, nVidia, OpenCL, Performance, Tesla C1060, Tesla C2050