Posts
Jul, 11
Hybrid Particle Lattice Boltzmann Shallow Water for interactive fluid simulations
We introduce a hybrid approach for the simulation of fluids based in the Lattice Boltzmann Method for Shallow Waters and particle systems. Our modified LBM Shallow Waters can handle arbitrary underlying terrain and arbitrary fluid depth. It also introduces a novel and simplified method of tracking dry-wet regions. Dynamic rigid bodies are also included in […]
Jul, 11
Visualization and Correction of Automated Segmentation, Tracking and Lineaging from 5-D Stem Cell Image Sequences
RESULTS: We present an application that enables the quantitative analysis of multichannel 5-D (x, y, z, t, channel) and large montage confocal fluorescence microscopy images. The image sequences show stem cells together with blood vessels, enabling quantification of the dynamic behaviors of stem cells in relation to their vascular niche, with applications in developmental and […]
Jul, 11
Visualization of Large Volumetric Multi-Channel Microscopy Data Streams on Standard PCs
BACKGROUND: Visualization of multi-channel microscopy data plays a vital role in biological research. With the ever-increasing resolution of modern microscopes the data set size of the scanned specimen grows steadily. On commodity hardware this size easily exceeds the available main memory and the even more limited GPU memory. Common volume rendering techniques require the entire […]
Jul, 10
Improving Performance and Energy Consumption of Runtime Schedulers for Dense Linear Algebra
The road towards Exascale Computing requires a holistic effort to address three different challenges simultaneously: high performance, energy efficiency, and programmability. The use of runtime task schedulers to orchestrate parallel executions with minimal developer intervention has been introduced in recent years to tackle the programmability issue while maintaining, or even improving, performance. In this paper, […]
Jul, 10
COFFEE: an Optimizing Compiler for Finite Element Local Assembly
The numerical solution of partial differential equations using the finite element method is one of the key applications of high performance computing. Local assembly is its characteristic operation. This entails the execution of a problem-specific kernel to numerically evaluate an integral for each element in the discretized problem domain. Since the domain size can be […]
Jul, 10
Random Fields Generation on the GPU with the Spectral Turning Bands Method
Random Field (RF) generation algorithms are of paramount importance for many scientific domains, such as astrophysics, geostatistics, computer graphics and many others. Some examples are the generation of initial conditions for cosmological simulations or hydrodynamical turbulence driving. In the latter a new random field is needed every time-step. Current approaches commonly make use of 3D […]
Jul, 10
Understanding the SIMD Efficiency of Graph Traversal on GPU
Graph is a widely used data structure and graph algorithms, such as breadth-first search (BFS), are regarded as key components in a great number of applications. Recent studies have attempted to accelerate graph algorithms on highly parallel graphics processing unit (GPU). Although many graph algorithms based on large graphs exhibit abundant parallelism, their performance on […]
Jul, 9
Utilizing state-of-art NeuroES and GPGPU to optimize Mario AI
CONTEXT: Reinforcement Learning (RL) is a time consuming effort that requires a lot of computational power as well. There are mainly two approaches to improving RL efficiency, the theoretical mathematics and algorithmic approach or the practical implementation approach. In this study, the approaches are combined in an attempt to reduce time consumption. OBJECTIVES: We investigate […]
Jul, 9
Parallelization of Multipattern Matching on GPU
Pattern matching is a highly computationally intensive operation used in SNORT system but due to the increasingly storage capacity and the link speed the amount of data that need to be match against pattern is increased rapidly and traditional system is fail to match that data. GPU Computing Have attracted lots of attention due to […]
Jul, 9
Tile Based Procedural Terrain Generation in Real-Time
CONTEXT: Procedural Terrain Generation refers to the algorithmical creation of terrains with limited or no user input. Terrains are an important piece of content in many video games and other forms of simulations. OBJECTIVES: In this study a tile-based approach to creating endless terrains is investigated. The aim is to find if real-time performance is […]
Jul, 9
Using GPU for query of email spam detection systems and IDS
The scope of this research paper is one very important aspects nowadays, the security and management of one of the most important services the email and all of the alike online services today. This paper attempts to investigate the possible benefits of using standard signature-driven spam detection logic in combination with algorithm for network intrusion […]
Jul, 9
Analysis of RSA algorithm using GPU programming
Modern-day computer security relies heavily on cryptography as a means to protect the data that we have become increasingly reliant on. The main research in computer security domain is how to enhance the speed of RSA algorithm. The computing capability of Graphic Processing Unit as a co-processor of the CPU can leverage massive-parallelism. This paper […]