Rita Borgo, Ken Brodlie
Tags: Computer science, CUDA, DirectX, GLSL, GPU cluster, Hardware, HLSL, Larrabee, nVidia, OpenGL, Programming techniques, Review
Tim Foley, Pat Hanrahan
September 28, 2011 by
hgpuSatnam Singh
September 19, 2011 by
hgpuKonstantine Iourcha, Jason C. Yang, Andrew Pomianowski
September 13, 2011 by
hgpuJiawen Chen, Ilya Baran, Fredo Durand, Wojciech Jarosz
September 13, 2011 by
hgpuAaron Lefohn, Mike Houston, Johan Andersson, Ulf Assarsson, Cass Everitt, Kayvon Fatahalian, Tim Foley, Justin Hensley, Paul Lalonde, David Luebke
Tags: 3D Graphics and Realism, Algorithms, Computer science, DirectX, Image processing, OpenGL, Presentation, Programming techniques, Rasterization, Raytracing, Rendering
September 9, 2011 by
hgpuJavier Novo Rodriguez, Mariano Cabrero Canosa, Elena Hernandez Pereira
September 4, 2011 by
hgpuSven Bachthaler, Daniel Weiskopf
September 4, 2011 by
hgpuRoland Fraedrich, Jens Schneider, Rudiger Westermann
September 4, 2011 by
hgpuVictor Korobitsin, Sergey Ilyin
September 1, 2011 by
hgpuHanli Zhao, Xiaogang Jin, Jianbing Shen, Feifei Wei
Laszlo Szirmay-Kalos, Tamas Umenhoffer, Balazs Toth, Laszlo Szecsi, Mateu Sbert