Posts
Apr, 13
Intrusion Detection using Spiking Neural Networks
Nowadays, the advancements in internet technology are increasing by leaps and bounds. This has lead to the increase in threats by attackers, consequently compromising system security. Intrusion detection systems (IDS) provide an intelligent way to provide capable system security. Traditionally, IDS’s have been designed using several statistical based methods such as classification algorithms or artificial […]
Apr, 13
Implementation of algorithms for relativistic hydrodynamics using graphics processing units in CUDA framework
Relativistic hydrodynamics became a very useful tool in high-energy physics after Landau’s application of this theory for explaining data on proton-proton collisions. It’s later application to heavy ion collisions has been very successful in modeling apparent collective behaviour of hot matter produced in such collisions. This work is a part of an effort of the […]
Apr, 12
Analysis and Review of Sorting Algorithms
One of the fundamental issues in computer science is ordering a list of items. Although there is a huge number of sorting algorithms, sorting problem has attracted a great deal of research; because efficient sorting is important to optimize the use of other algorithms. Sorting algorithms have been studied extensively since past three decades. Their […]
Apr, 12
Parallelization of a Monte Carlo Ray Tracing Algorithm for Channel Modelling in Underwater Wireless Optical Communications
In this paper, an algorithm to calculate the underwater wireless optical impulse response is presented. It is based on a modified Monte Carlo Ray Tracing algorithm and takes into account the most significant phenomena of the underwater channel. In order to reduce the simulation time, two parallelization schemes are proposed, one based on a multiprocessor […]
Apr, 12
MAP-based Brain Tissue Segmentation using Manifold Learning and Hierarchical Max-Flow regularization
We developed a fully-automatic multi-atlas initialized segmentation algorithm for tissue segmentation using multi-sequence MR images. The Generalized Hierarchical Max-Flow (HMF) [1] framework proposed in [2] is employed to regularize a maximum a-posteriori data term with a linear label-ordering constraint [3]. The data term is derived from two probabilistic cost functions, i) an intensity model from […]
Apr, 12
Fluid simulation with SIMPLE method using graphic processors
In this thesis we explore how application of graphics processors can accelerate calculations in fluid dynamics. We derive semi-implicit pressure linked equations (SIMPLE) and present SIMPLE method (algorithm) which is used with a great success in calculation of steady flows. Motivation for using graphics processors (GPUs) comes from their ability to significantly shorten execution time […]
Apr, 11
High performance in silico virtual drug screening on many-core processors
Drug screening is an important part of the drug development pipeline for the pharmaceutical industry. Traditional, lab-based methods are increasingly being augmented with computational methods, ranging from simple molecular similarity searches through more complex pharmacophore matching to more computationally intensive approaches, such as molecular docking. The latter simulates the binding of drug molecules to their […]
Apr, 11
A Language for Nested Data Parallel Design-space Exploration on GPUs
Graphics Processing Units (GPUs) offer potential for very high performance; they are also rapidly evolving. Obsidian is an embedded language (in Haskell) for implementing high performance kernels to be run on GPUs. We would like to have our cake and eat it too; we want to raise the level of abstraction beyond CUDA code and […]
Apr, 11
A New method to Design Accurate Images with Tree Structural Transformations
Image recognition and segmentation techniques are playing key role in the field of image processing. Present researchers are working on the design concepts of accurate image processing. This paper explains the method for designing of accurate image processing with the help of the principle called automatic construction of tree structural image transformation and graphics processing […]
Apr, 11
Real-time Simulation of Foam and Sprays Based on the Weber Number
In this paper, we propose a method based on the Weber number to uniformly model and simulate the foam and sprays generated by the fluid motion. We use the SPH to construct the fluid and calculate the Weber number of each particle. The fluid particles are divided into foam particles, transition particles and water particles […]
Apr, 11
Visualizing the Radiation of the Kelvin-Helmholtz Instability
Emerging new technologies in plasma simulations allow tracking billions of particles while computing their radiative spectra. We present a visualization of the relativistic Kelvin-Helmholtz Instability from a simulation performed with the fully relativistic particle-in-cell code PIConGPU powered by 18,000 GPUs on the USA’s fastest supercomputer Titan [1].
Apr, 11
The GENGA Code: Gravitational Encounters in N-body simulations with GPU Acceleration
We describe a GPU implementation of a hybrid symplectic N-body integrator, GENGA (Gravitational ENcounters with Gpu Acceleration), designed to integrate planet and planetesimal dynamics in the late stage of planet formation and stability analysis of planetary systems. GENGA is based on the integration scheme of the Mercury code (Chambers 1999), which handles close encounters with […]