Posts
Sep, 20
Rethinking the Union of Computed Tomography Reconstruction and GPGPU Computing
This work will present the utilization of the massively multi-threaded environment of graphics processors (GPUs) to improve the computation time needed to reconstruct large computed tomography (CT) datasets and the arising challenges for system implementation. Intelligent algorithm design for massively multi-threaded graphics processors differs greatly from traditional CPU algorithm design. Although a brute force port […]
Sep, 20
Performance analysis of multi-core CPUs and GPU computing on SF-FDTD scheme for third order nonlinear materials and periodic media
The Split-Field Finite-Difference Time-Domain (SF-FDTD) scheme is an optimal formulation for modeling periodic optical media by means of a single unit period. The split-field components and the Periodic Boundary Condition (BPC) in the periodic boundaries allow to obtain successful results even with oblique angle of incidence. Under this situation the standard FDTD scheme requires multiple […]
Sep, 20
Exponential Integrators on Graphics Processing Units
In this paper we revisit stencil methods on GPUs in the context of exponential integrators. We further discuss boundary conditions, in the same context, and show that simple boundary conditions (for example, homogeneous Dirichlet or homogeneous Neumann boundary conditions) do not affect the performance if implemented directly into the CUDA kernel. In addition, we show […]
Sep, 18
Adjustable GPU Acceleration for Hermitian Eigensystems
This paper explores the early implementation of high-performance routines for the solution of multiple large Hermitian eigenvector and eigenvalue systems on a Graphics Processing Unit (GPU). We report a performance increase of up to two orders of magnitude over the original EISPACK routines with a NVIDIA Tesla C2050 GPU, potentially allowing an order of magnitude […]
Sep, 18
Sparse Matrix Algorithms Using GPGPU
The purpose of this thesis was to benchmark and compare different representations of sparse matrices and algorithms for multiplying them with a vector. Also, to see the performance differences of running the algorithms on a CPU and GPU(s). Four different storage formats were tested – full matrix storage, coordinate storage (COO), ELLPACK (ELL), compressed sparse […]
Sep, 18
Acceleration of recovery simulation on big model using GPU
Software that calculate different scenarios of field development play important role in petroleum industry. Increasing number of cells in the simulation grid significantly slows down the calculations. In order to obtain accuracy results it is necessary to spend a lot of time for the simulations (days or weeks) or use expensive high-performance systems or supercomputers. […]
Sep, 18
A GPU-based Parallel Procedure for Nonlinear Analysis of Complex Structures Using a Coupled FEM/DEM Approach
This study reports the GPU parallelization of complex three-dimensional software for nonlinear analysis of concrete structures. It focuses on coupled thermo-mechanical analysis of complex structures. A coupled FEM/DEM approach (CDEM) is given from a fundamental theoretical viewpoint. As the modeling of a large structure by means of FEM/DEM may lead to prohibitive computation times, a […]
Sep, 18
A distributed computing approach to improve the performance of the Parallel Ocean Program (v2.1)
The Parallel Ocean Program (POP) is used in many strongly eddying ocean circulation simulations. Ideally one would like to do thousand-year long simulations, but the current performance of POP prohibits this type of simulations. In this work, using a new distributed computing approach, two innovations to improve the performance of POP are presented. The first […]
Sep, 17
Parallel Motion Estimation Implementation for Different Block Matching Algorithms onto GPGPU
This work presents an efficient method to map Motion Estimation (ME) algorithms onto General Purpose Graphic Processing Unit (GPGPU) architectures using CUDA programming model. Our method jointly exploits the massive parallelism available in current GPGPU devices and the parallelization potential of ME algorithms: Full Search (FS) and Diamond Search (DS). Our main goal is to […]
Sep, 17
Kokkos: Enabling performance portability across manycore architectures
The manycore revolution in computational hardware can be characterized by increasing thread counts, decreasing memory per thread, and architecture specific performance constraints for memory access patterns. High performance computing (HPC) on emerging manycore architectures requires codes to exploit every opportunity for thread-level parallelism and satisfy conflicting performance constraints. We developed the Kokkos C++ library to […]
Sep, 17
High Throughput Low Latency LDPC Decoding on GPU for SDR Systems
In this paper, we present a high throughput and low latency LDPC (low-density parity-check) decoder implementation on GPUs (graphics processing units). The existing GPU-based LDPC decoder implementations suffer from low throughput and long latency, which prevent them from being used in practical SDR (software-defined radio) systems. To overcome this problem, we present optimization techniques for […]
Sep, 17
Parallel Computing Methods For Particle Accelerator Design
We present methods for parallelizing the transport map construction for multi-core processors and for Graphics Processing Units (GPUs). We provide an efficient implementation of the transport map construction. We describe a method for multi-core processors using the OpenMP framework which brings performance improvement over the serial version of the map construction. We developed a novel […]