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Posts

Jan, 2

PROGRAML: A Graph-based Program Representation for Data Flow Analysis and Compiler Optimizations

Machine learning (ML) is increasingly seen as a viable approach for building compiler optimization heuristics, but many ML methods cannot replicate even the simplest of the data flow analyses that are critical to making good optimization decisions. We posit that if ML cannot do that, then it is insufficiently able to reason about programs. We […]
Dec, 26

COX: CUDA on X86 by Exposing Warp-Level Functions to CPUs

As CUDA programs become the de facto program among data parallel applications such as high-performance computing or machine learning applications, running CUDA on other platforms has been a compelling option. Although several efforts have attempted to support CUDA on other than NVIDIA GPU devices, due to extra steps in the translation, the support is always […]
Dec, 26

OpenCL-HPX Integration

Distributed applications combine the computational capabilities of heterogeneous nodes. As such, they offer challenges regarding data transfer and synchronization. HPX is a library for concurrent, parallel applications. It strives not only to address challenges regarding distributed systems, but also to conform to current and upcoming C++ standards. One of the solutions found in heterogeneous systems […]
Dec, 26

FSpGEMM: An OpenCL-based HPC Framework for Accelerating General Sparse Matrix-Matrix Multiplication on FPGAs

General sparse matrix-matrix multiplication (SpGEMM) is an integral part of many scientific computing, high-performance computing (HPC), and graph analytic applications. This paper presents a new compressed sparse vector (CSV) format for representing sparse matrices and FSpGEMM, an OpenCL-based HPC framework for accelerating general sparse matrix-matrix multiplication on FPGAs. The proposed FSpGEMM framework includes an FPGA […]
Dec, 26

High-Performance Interactive Scientific Visualization With Datoviz via the Vulkan Low-Level GPU API

We reported initial work towards a new fast and scalable scientific visualization technology that leverages the Vulkan API to achieve unprecedented performance through GPUs. This technology is implemented in a C/C++ library called Datoviz that offers an intermediate-level API for scientific visualization libraries and software. Datoviz provides a unified graphics stack for 2-D, 3-D, graphical […]
Dec, 26

NetKet 3: Machine Learning Toolbox for Many-Body Quantum Systems

We introduce version 3 of NetKet, the machine learning toolbox for many-body quantum physics. NetKet is built around neural-network quantum states and provides efficient algorithms for their evaluation and optimization. This new version is built on top of JAX, a differentiable programming and accelerated linear algebra framework for the Python programming language. The most significant […]
Dec, 19

Optimization of Compiler-generated OpenCL CNN Kernels and Runtime for FPGAs

This work explores the viability of end-to-end convolutional neural network inference using OpenCL HLS kernels generated from TVM on Intel FPGAs. We explore layer-pipelined execution for small networks and time-multiplexed kernels for larger CNNs. Naively generated kernels do not produce efficient hardware. We propose a set of optimizations to increase parallelism, resource utilization, and more […]
Dec, 19

TCUDB: Accelerating Database with Tensor Processors

The emergence of novel hardware accelerators has powered the tremendous growth of machine learning in recent years. These accelerators deliver incomparable performance gains in processing high-volume matrix operators, particularly matrix multiplication, a core component of neural network training and inference. In this work, we explored opportunities of accelerating database systems using NVIDIA’s Tensor Core Units […]
Dec, 19

N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks

We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topology. We use graph convolution to transform the cloth and object meshes into a latent space to reduce the non-linearity in the mesh space. Our […]
Dec, 19

Evaluation of Pseudo-Random Number Generation on GPU Cards

Monte Carlo methods rely on sequences of random numbers to obtain solutions to many problems in science and engineering. In this work, we evaluate the performance of different pseudorandom number generators (PRNGs) of the Curand library on a number of modern Nvidia GPU cards. As a numerical test, we generate pseudo-random number (PRN) sequences and […]
Dec, 19

On the accuracy and performance of the lattice Boltzmann method with 64-bit, 32-bit and novel 16-bit number formats

Fluid dynamics simulations with the lattice Boltzmann method (LBM) are very memory-intensive. Alongside reduction in memory footprint, significant performance benefits can be achieved by using FP32 (single) precision compared to FP64 (double) precision, especially on GPUs. Here, we evaluate the possibility to use even FP16 and Posit16 (half) precision for storing fluid populations, while still […]
Dec, 12

Fast Neural Representations for Direct Volume Rendering

Despite the potential of neural scene representations to effectively compress 3D scalar fields at high reconstruction quality, the computational complexity of the training and data reconstruction step using scene representation networks limits their use in practical applications. In this paper, we analyze whether scene representation networks can be modified to reduce these limitations and whether […]

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