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Posts

Nov, 17

Massive Image Editing on the Cloud

Processing massive imagery in a distributed environment currently requires the effort of a skilled team to efficiently handle communication, synchronization, faults, and data/process distribution. Moreover, these implementations are highly optimized for a specific system or cluster, therefore portability or improved performance due to system improvements is rarely considered. Much like early GPU computing, cluster computing […]
Nov, 17

Adaboost GPU-based Classifier for Direct Volume Rendering

In volume visualization, the voxel visibitity and materials are carried out through an interactive editing of Transfer Function. In this paper, we present a two-level GPU-based labeling method that computes in times of rendering a set of labeled structures using the Adaboost machine learning classifier. In a pre-processing step, Adaboost trains a binary classifier from […]
Nov, 17

The role of GPU computing in medical image analysis and visualization

The role of computers in medical image display and analysis continues to be one of the most computationally demanding tasks facing modern computers. Recent advances in GPU architecture have allowed for a new programming paradigm which utilized the massively parallel computational capacity of GPUs for general purpose computing. These parallel processors provide substantial performance benefits […]
Nov, 17

Parallel Performance Measurement of Heterogeneous Parallel Systems with GPUs

The power of GPUs is giving rise to heterogeneous parallel computing, with new demands on programming environments, runtime systems, and tools to deliver high-performing applications. This paper studies the problems associated with performance measurement of heterogeneous machines with GPUs. A heterogeneous computation model and alternative host-GPU measurement approaches are discussed to set the stage for […]
Nov, 16

Simulations of Large Particle Systems in Real Time

Simulation of interacting particle systems has been a well established method for many years now. Such systems can span different scales, including microscopic (where particles represent atoms, as in Molecular Dynamics simulations) as well as macroscopic. In the latter case, growing interest is put into Smoothed Particle Hydrodynamics approach. Traditionally, over many years, simulation of […]
Nov, 16

Object Space Based Collision Detection for Cloth Simulation on the GPU

This paper presents an approach for cloth-body collision detection in computer graphics simulations of clothing. It is an object-space based algorithm implemented in OpenCL on the GPU. The underlying idea behind this work is to speed up the solution of the collision detection problem by utilizing the excessive computational capacity of contemporary GPUs. Results of […]
Nov, 16

Parallel Approach for Longest Common Subsequence problem on GPU

Recent developments in genomic and molecular technologies produced a tremendous amount of information related to molecular biology. The management and analysis of these biological data require intensive computing power. Sequence aligning is one of the algorithmic tools in bioinformatics to look for resemblance among sequences of amino acids. The longest common subsequence (LCS) of biological […]
Nov, 16

Scope for performance enhancement of CMU Sphinx by parallelising with OpenCL

Automatic Speech Recognition (ASR) system that utilises many-core Graphics Processing Unit (GPU) architecture enables myriad of emerging applications like mobile based speech recognition, multimedia content transcription, and voice based language translation. This article discusses the feasibility and challenges in performance enhancement of CMU Sphinx-3.08 by parallelising the data-parallel parts using OpenCL that can utilise the […]
Nov, 16

CUDA and OpenCL-based asynchronous PSO

In "synchronous" PSO, positions and velocities of all particles are updated in turn in each "generation", after which each particle’s new fitness is evaluated. The value of the social attractor is only updated at the end of each generation, when the fitness values of all particles are known. The "asynchronous" version of PSO, instead, allows […]
Nov, 16

Grids, Clouds and Virtualization

Provides a thorough introduction and overview of existing technologies in grids, clouds and virtualization, including a brief history of the field. Examines both business and scientific applications of grids and clouds. Presents contributions from an international selection of experts in the field. Research into grid computing has been driven by the need to solve large-scale, […]
Nov, 16

Lattice-Boltzmann simulation of the shallow-water equations with fluid-structure interaction on multi-and manycore processors

We present an efficient method for the simulation of laminar fluid flows with free surfaces including their interaction with moving rigid bodies, based on the two-dimensional shallow water equations and the Lattice-Boltzmann method. Our implementation targets multiple fundamentally different architectures such as commodity multicore CPUs with SSE, GPUs, the Cell BE and clusters. We show […]
Nov, 16

Hybrid Parallelism for Volume Rendering on Large, Multi-and Many-core Systems

With the computing industry trending towards multi- and many-core processors, we study how a standard visualization algorithm, ray-casting volume rendering, can benefit from a hybrid parallelism approach. Hybrid parallelism provides the best of both worlds: using distributed-memory parallelism across a large numbers of nodes increases available FLOPs and memory, while exploiting shared-memory parallelism among the […]

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