Posts
Sep, 1
Real-time human detection using contour cues
A real-time and accurate human detector, C4, is proposed in this paper. C4 achieves 20 fps speed and state-of-the-art detection accuracy, using only one processing thread without resorting to special hardwares like GPU. Real-time accurate human detection is made possible by two contributions. First, we show that contour is exactly what we should capture and […]
Aug, 31
A Novel Interface for Interactive Exploration of DTI Fibers
Visual exploration is essential to the visualization and analysis of densely sampled 3D DTI fibers in biological speciments, due to the high geometric, spatial, and anatomical complexity of fiber tracts. Previous methods for DTI fiber visualization use zooming, color-mapping, selection, and abstraction to deliver the characteristics of the fibers. However, these schemes mainly focus on […]
Aug, 31
Two-Level Approach to Efficient Visualization of Protein Dynamics
Proteins are highly flexible and large amplitude deformations of their structure, also called slow dynamics, are often decisive to their function. We present a two-level rendering approach that enables visualization of slow dynamics of large protein assemblies. Our approach is aligned with a hierarchical model of large scale molecules. Instead of constantly updating positions of […]
Aug, 31
Towards dynamic reconfigurable load-balancing for hybrid desktop platforms
High-performance platforms are required by applications that use massive calculations. Actually, desktop accelerators (like the GPUs) form a powerful heterogeneous platform in conjunction with multi-core CPUs. To improve application performance on these hybrid platforms, load-balancing plays an important role to distribute workload. However, such scheduling problem faces challenges since the cost of a task at […]
Aug, 31
Efficient floating-point texture decompression
We propose a novel hardware design for decoding compressed floating-point textures in a graphics processing unit (GPU). Our decoder is based on the NXR texture format, which provides lossy, fixed-rate 6:1 compression for floating-point textures. Our design exploits the constraints of the compressed pixel blocks to produce the correct output using only fixed-point arithmetic. This […]
Aug, 31
A framework for volume segmentation and visualization using Augmented Reality
We propose a two-handed direct manipulation system to achieve complex volume segmentation of CT/MRI data in Augmented Reality with a remote controller attached to a motion tracking cube. At the same time segmented data is displayed by direct volume rendering using a programmable GPU. Our system achieves visualization of real time modification of volume data […]
Aug, 31
Reliability modeling of MEMS devices on CUDA based HPC setup
In this paper, we have reviewed the development in CUDA and the implementation of various distribution that exists in the reliability for MEMS based devices on a CUDA setup. The various distributions can be highly optimized so that the system can be simulated highly on CUDA. We have shown the type of distribution may vary […]
Aug, 31
Multicore bundle adjustment
We present the design and implementation of new inexact Newton type Bundle Adjustment algorithms that exploit hardware parallelism for efficiently solving large scale 3D scene reconstruction problems. We explore the use of multicore CPU as well as multicore GPUs for this purpose. We show that overcoming the severe memory and bandwidth limitations of current generation […]
Aug, 31
FastMag: Fast micromagnetic simulator for complex magnetic structures
A fast micromagnetic simulator (FastMag) for general problems is presented. FastMag solves the Landau-Lifshitz-Gilbert equation and can handle multiscale problems with a high computational efficiency. The simulator derives its high performance from efficient methods for evaluating the effective field and from implementations on massively parallel graphics processing unit (GPU) architectures. FastMag discretizes the computational domain […]
Aug, 31
Hyperfast Perspective Cone–Beam Backprojection
Tomographic image reconstruction, such as the reconstruction of CT projection values, of tomosynthesis data, PET or SPECT events, is computational very demanding. The most time-consuming step is the backprojection which is often limited by the memory bandwidth. Recently, a novel general purpose architecture optimized for distributed computing became available: the Cell Broadband Engine (CBE). Its […]
Aug, 31
Accelerating popular tomographic reconstruction algorithms on commodity PC graphics hardware
The task of reconstructing an object from its projections via tomographic methods is a time-consuming process due to the vast complexity of the data. For this reason, manufacturers of equipment for medical computed tomography (CT) rely mostly on special application specified integrated circuits (ASICs) to obtain the fast reconstruction times required in clinical settings. Although […]
Aug, 31
Real-Time Adaptive Radiometric Compensation
Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the projection surface on a per-pixel basis. Using the captured information, a compensation image is calculated that neutralizes geometric distortions and color blending caused by the underlying surface. As a result, the […]