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Posts

Aug, 3

A real-time 1080p 2D-to-3D video conversion system

In this paper, we demonstrate a 2D-to-3D video conversion system capable of real-time 1920x1080p conversion. The proposed system generates 3D depth information by fusing cues from edge feature-based global scene depth gradient and texture-based local depth refinement. By combining the global depth gradient and local depth refinement, generated 3D images have comfortable and vivid quality, […]
Aug, 2

Computing the Mertens function on a GPU

A GPU implementation of an algorithm to compute the Mertens function in O(x2/3+{ko}) time is discussed. Results for x up to $10^{22}$, and a new extreme value for $M(x)/x^{1/2}$, -0.585768 ($M(x) approx -1.996 ast 10^9$ at $x approx 1.161 ast 10^{19}$), are reported.An approximate algorithm is used to examine values of M(x) for x up […]
Aug, 2

Multi-scale modeling of nano scale phenomenon using CUDA based HPC setup

The essence of high performance computing (HPC) in the field of computation nanotechnology and problems encountered by HPC arrangement in applying HPC to nano-enabled calculations have been presented in the paper. A proposal to optimize computations in an HPC setup has been formulated to make nanotechnology computations more effective and realistic on a CUDA based […]
Aug, 2

Dynamic IBR Techniques for Fixed Cost Stereoscopic Support

This paper presents a GPU based implementation of an imagebased rendering method for reducing the cost of stereoscopic rendering to the cost of rendering a single monoscopic image plus a smaller fixed cost. Our approach is to use the color and depth information from the rendered image of one eye to produce a reconstructed depthsprite […]
Aug, 2

Real-time video watermarking on programmable graphics hardware

In this paper, we propose a real-time video watermarking system on programmable graphics hardware. Real-time video watermarking is important to the use of digital video in legal proceedings, security surveillance, new reportage and commercial video transactions. The watermarking scheme implemented here is based on Wong’s scheme for image watermarking, and is designed to detect and […]
Aug, 2

A Hybrid Method for Computing Apparent Ridges

We propose a hybrid method for computing apparent ridges, expressive lines recently introduced by Judd et al. Unlike their original method, which works entirely over the mesh in object space, our method combines object-space and image-space computations and runs partially on the GPU, taking advantage of modern graphic cards processing power and producing faster results […]
Aug, 2

Real-time color holographic video display system

A real-time multi-GPU color holographic video display system computes holograms from 3D video of a rigid object. System has three main stages; client, server and optics. 3D coordinate and texture information are kept in client and sent online to the server through the network. In the server stage, with the help of the parallel processing […]
Aug, 2

Hyperfast Parallel–Beam Backprojection

Tomographic image reconstruction, such as the reconstruction of CT projection values, of tomosynthesis data, PET or SPECT events, is computational very demanding. The most time-consuming step is the backprojection which is often limited by the memory bandwidth. Recently, a novel general purpose architecture optimized for distributed computing became available: the Cell Broadband Engine (CBE). Its […]
Aug, 2

Unifying stream based and reconfigurable computing to design application accelerators

To facilitate the design of hardware accelerators we have proposed the adoption of the stream-based computing model and the usage of Graphics Processing Units (GPUs) as prototyping platforms. This model exposes the maximum data parallelism available in the applications and decouples computation from memory accesses. In this paper we go a step further in showing […]
Aug, 2

Potential contribution of CNN-based solving of stiff ODEs and PDEs to enabling real-time Computational Engineering

One of the most common approaches to avoid complexity while numerically solving stiff ordinary differential equations (ODEs) is approximating them by ignoring the nonlinear terms. While facing stiff partial differential equations (PDEs) the same is done by avoiding/suppressing the nonlinear terms from the Taylor’s series expansion. By so doing, the traditional methods for solving stiff […]
Aug, 2

Cost-effective low-power graphics processing unit for handheld devices

Cost-effective handheld graphics processing units are discussed in the aspects of performance, memory bandwidth, power, and area requirements. The proposed RamP architecture has special features of cost-effective low-power arithmetic units, memory bandwidth reduction, and dynamic power management schemes for handheld GPUs. The detailed design of RamP- VI is explained as an example of the RamP […]
Aug, 1

Performance Debugging of GPGPU Applications with the Divergence Map

The increasing programability and the high computational power of Graphical Processing Units (GPU) make them attractive to general purpose programming. However, taking full benefit of this execution environment is a challenging task. One of these challenges stem from divergences, a phenomenon that occurs when threads that execute in lock-step are forced to take different program […]

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