5046

Posts

Jul, 31

Interactive Rendering of Dynamic Geometry

Fluid simulations typically produce complex three-dimensional (3D) isosurfaces whose geometry and topology change over time. The standard way of representing such "dynamic geometry" is by a set of isosurfaces that are extracted individually at certain time steps. An alternative strategy is to represent the whole sequence as a four-dimensional (4D) tetrahedral mesh. The isosurface at […]
Jul, 31

Real-time foreground segmentation on GPUs using local online learning and global graph cut optimization

This paper is to address the problem of foreground separation from the background modeling perspective. In particular, we deal with the difficult scenarios where the background texture might change spatially and temporally. A novel approach is proposed that incorporates a pixel-based online learning method to adapt to temporal background changes promptly, together with a graph […]
Jul, 31

Fully 3-D List-Mode OSEM Accelerated by Graphics Processing Units

Advanced list-mode image reconstruction algorithms such as fully 3D list-mode ordered-subset expectation maximization (OSEM) are needed to exploit the potential performance of high-resolution PET systems with depth-of-interaction capabilities. However, such algorithms are computationally intensive. With the aim to accelerate list-mode 3D-OSEM, we investigated the use of graphics processing units (GPUs). Primarily designed to deliver high-definition […]
Jul, 31

STREAMIT: Dynamic visualization and interactive exploration of text streams

Text streams demand an effective, interactive, and on-the-fly method to explore the dynamic and massive data sets, and meanwhile extract valuable information for visual analysis. In this paper, we propose such an interactive visualization system that enables users to explore streaming-in text documents without prior knowledge of the data. The system can constantly incorporate incoming […]
Jul, 31

A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons

This poster describes our recently developed real-time projector-camera system for interaction with Chinese Ink-and-Wash Cartoons. We implement a real-time interactive water simulation under the acceleration of GPU, together with a sensing subsystem using computer vision techniques. Combined with Chinese stylized fish rendered in process, the system provides real-time interactions with traditional Chinese paintings. By stirring […]
Jul, 31

Power-efficient medical image processing using PUMA

Graphics processing units (GPUs) are becoming an increasingly popular platform to run applications that require a high computation throughput. They are limited, however, by memory bandwidth and power and, as such, cannot always achieve their full potential. This paper presents the PUMA architecture; a domain specific accelerator designed specifically for medical imaging applications, but with […]
Jul, 31

Light propagation for mixed polygonal and volumetric data

Some applications require scenes mixing polygonal and volumetric objects and shadows make the scenes more realistic. This paper describes a shadow algorithm for mixed polygonal and volumetric data, including the generation of soft shadows for area light sources. Our volume shader leverages advanced graphics GPU for an accelerated and feasible solution. The shadow and soft […]
Jul, 30

Towards a More Efficient Use of GPUs

This paper presents a new proposal of use for GPUs in which more than one job can be executed simultaneously in a single GPU. The requirements for this are provided and a performance evaluation for such a new scenario is also presented. Finally the results of these performance measurements are analyzed and the paper is […]
Jul, 30

Interactive Point-Based Rendering of Higher-Order Tetrahedral Data

Computational simulations frequently generate solutions defined over very large tetrahedral volume meshes containing many millions of elements. Furthermore, such solutions may often be expressed using non-linear basis functions. Certain solution techniques, such as discontinuous Galerkin methods, may even produce non-conforming meshes. Such data is difficult to visualize interactively, as it is far too large to […]
Jul, 30

Online video synthesis for removing occluding objects using multiple uncalibrated cameras via plane sweep algorithm

We present an online rendering system which removes occluding objects in front of the objective scene from an input video using multiple videos taken with multiple cameras. To obtain geometrical relations between all cameras, we use projective grid space (PGS) defined by epipolar geometry between two basis cameras. Then we apply plane-sweep algorithm for generating […]
Jul, 30

3D-color video camera

We introduce a design of a coded light-based 3D color video camera optimized for build up cost as well as accuracy in depth reconstruction and acquisition speed. The components of the system include a monochromatic camera and an off-the-shelf LED projector synchronized by a miniature circuit. The projected patterns are captured and processed at a […]
Jul, 30

Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method

Computer modeling of a large-scale scene such as a city becomes an important topic for computer vision and computer graphics research areas etc. Image-based rendering (IBR) is an effective method for expressing realistic scene, and can construct any arbitrary viewpoint by using the captured real images. However, the large size of the image database in […]

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