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Posts

Jul, 17

Feature-based speed limit sign detection using a graphics processing unit

In this study we test the idea of using a graphics processing unit (GPU) as an embedded co-processor for real-time detection of European Union (EU) speed-limit signs. The input to the system is a set of grayscale videos recorded from a forward-facing camera mounted in a vehicle. We introduce a new technique for implementing the […]
Jul, 17

Mars: Accelerating MapReduce with Graphics Processors

We design and implement Mars, a MapReduce runtime system accelerated with graphics processing units (GPUs). MapReduce is a simple and flexible parallel programming paradigm originally proposed by Google, for the ease of large-scale data processing on thousands of CPUs. Compared with CPUs, GPUs have an order of magnitude higher computation power and memory bandwidth. However, […]
Jul, 17

Towards a unified framework for rapid 3D computed tomography on commodity GPUs

The task of reconstructing an object from its projections via tomographic methods is a time-consuming process due to the vast complexity of the data. For this reason, manufacturers of equipment for computed tomography (CT), both medical and industrial, rely mostly on special ASICs to obtain the fast reconstruction times required in clinical, industrial, and security […]
Jul, 17

Parallel implementation of endmember extraction algorithms using NVidia graphical processing units

Spectral mixture analysis is an important task for remotely sensed hyperspectral data interpretation. In spectral unmixing, both the determination of spectrally pure signatures (endmembers) and the unmixing process that interprets mixed pixels as combinations of endmembers are computationally expensive procedures. An exciting recent development in the field of commodity computing is the emergence of programmable […]
Jul, 17

Quality comparison and acceleration for digital hologram generation method based on segmentation

A holographic fringe pattern generation methods is based on Fraunhofer diffraction and subsequent segmentation and approximation of the fringe pattern. Several modifications of the original algorithm are already proposed to improve the quality of reconstructions. We compare the quality of to the reconstructed images from different versions of this algorithm by taking the reconstructions from […]
Jul, 16

Full-Parallax Hologram Synthesis of Triangular Meshes using a Graphical Processing Unit

Application of the GPU to the computer generated holography is a topic of research for some time. While the majority of authors aim on performance, we aim on visual aspects. We present a new approach that is capable to synthesise a hologram of a scene described by triangles using the GPU and it is capable […]
Jul, 16

High-performance bankruptcy prediction model using Graphics Processing Units

In recent years the the potential and programmability of Graphics Processing Units (GPU) has raised a note-worthy interest in the research community for applications that demand high-computational power. In particular, in financial applications containing thousands of high-dimensional samples, machine learning techniques such as neural networks are often used. One of their main limitations is that […]
Jul, 16

Uniform partitioning of Monte Carlo radiosity on GPUs

The radiosity method permits the obtaining of high quality images through the evaluation of the global illumination of the scene. The computational complexity and the memory requirements of the algorithm are the main problems when a large scene has to be processed. To reduce the memory requirements, Monte Carlo radiosity method is often used. In […]
Jul, 14

ForOpenCL: Transformations Exploiting Array Syntax in Fortran for Accelerator Programming

Emerging GPU architectures for high performance computing are well suited to a data-parallel programming model. This paper presents preliminary work examining a programming methodology that provides Fortran programmers with access to these emerging systems. We use array constructs in Fortran to show how this infrequently exploited, standardized language feature is easily transformed to lower-level accelerator […]
Jul, 14

Real-time, fast radio transient searches with GPU de-dispersion

The identification, and subsequent discovery, of fast radio transients through blind-search surveys requires a large amount of processing power, in worst cases scaling as $mathcal{O}(N^3)$. For this reason, survey data are generally processed offline, using high-performance computing architectures or hardware-based designs. In recent years, graphics processing units have been extensively used for numerical analysis and […]
Jul, 14

A Survey of Neural Computation on Graphics Processing Hardware

Modern graphics processing units (GPU) are used for much more than simply 3D graphics applications. From machine vision to finite element analysis, CPU’s are being used in diverse applications, collectively called general purpose graphics processor utilization. This paper explores the capabilities and limitations of modern GPU’s and surveys the neural computation technologies that have been […]
Jul, 14

Fat vs. Thin Threading Approach on GPUs: Application to Stochastic Simulation of Chemical Reactions

We explore two different threading approaches on a graphics processing unit (GPU) exploiting two different characteristics of the current GPU architecture. The fat thread approach tries to minimise data access time by relying on shared memory and registers potentially sacrificing parallelism. The thin thread approach maximises parallelism and tries to hide access latencies. We apply […]

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