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Posts

May, 28

Real-Time Virtual Viewpoint Generation on the GPU for Scene Navigation

In this paper we present a method for achieving real-time view interpolation in a virtual navigation application that uses a collection of pre-captured panoramic views as a representation of the environment. In this context, viewpoint interpolation is essential to achieve smooth and realistic viewpoint transition while the user is moving from one panorama to another. […]
May, 28

PConG: A novel platform available for pervasive computing based on GPU

Graphics processing units (GPUs) have evolved into an extremely powerful and flexible processor, making them an attractive platform for high performance computing due to their extremely high floating-point processing performance, huge memory bandwidth and their comparatively low cost. This paper proposes a new platform named PConG for pervasive computing. We describe the design and implementation […]
May, 28

Acceleration of spiking neural networks in emerging multi-core and GPU architectures

Recently, there has been strong interest in large-scale simulations of biological spiking neural networks (SNN) to model the human brain mechanisms and capture its inference capabilities. Among various spiking neuron models, the Hodgkin-Huxley model is the oldest and most compute intensive, whereas the more recent Izhikevich model is very compute efficient. Some of the recent […]
May, 28

Power performance analysis of 3-D finite element mesh refinement with tetrahedra by CUDA/MPI on multi-core and GPU architecture

Software power performance tuning handles the critical design constraints at the level of software that run beyond hardware platforms composed of large numbers of power-hungry components. The power dissipation of a Single Instruction Multiple Data (SIMD) program such as FEM mesh refinement is highly dependent on its underlying algorithm and the power-consuming features of hardware […]
May, 28

GPU-Based Feature-Preserving Distance Field Computation

We present an optimized algorithm to compute 3D distance fields using the bilinear interpolation capabilities of GPUs while preserving the features of the model. For a geometric model, our algorithm computes the Euclidean distance fields on each 2D slice of a 3D grid by applying linear decomposition to the non-linear distance function of each primitive […]
May, 27

GPU acceleration of Zernike moments for large-scale images

Zernike moments are trascendental digital image descriptors used in many application areas like biomedical image processing and computer vision due to their good properties of orthogonality and rotation invariance. However, their computation is too expensive and limits its application in practice, overall when real-time constraints are imposed. This work introduces a novel approach to the […]
May, 27

Particle filtering with rendered models: A two pass approach to multi-object 3D tracking with the GPU

We describe a new approach to vision-based 3D object tracking, using appearance-based particle filters to follow 3D model reconstructions. This method is targeted towards modern graphics processors, which are optimized for 3D reconstruction and are capable of highly parallel computation. We discuss an OpenGL implementation of this approach, which uses two rendering passes to update […]
May, 27

Realistic real-time rendering for ocean waves on GPU

Creating and rendering realistic ocean is one of the most daunting tasks in computer graphics. An efficient algorithm is used to render ocean waves by taking advantage of the parallelism and programmability of GPU and the new characteristics of vertex sampling of Shader Model 3.0. The ocean modeling is optimized by level-of-detail (LOD) technology. The […]
May, 27

A CG-based Poisson solver on a GPU-cluster

We describe an experimental system for parallel distributed processing of numerical algorithms. Computations are performed on GPUs, and communication is facilitated using FPGA-adapters and self-developed interconnects. As case study we have implemented a conjugate gradient solver for the Poisson problem in three dimensions. The work focuses on machine architecture and distributed processing with special emphasis […]
May, 27

GPU-enabled high performance feature modeling for ATR applications

Computational methods for automatic target recognition are constrained by the need to analyze increasingly high-dimensional sensor data in real time. Parallel processing has the potential to speed up computational bottlenecks in many automatic target recognition (ATR) methods. We will implement parallelized versions of target tracking methods and discuss gains in algorithm completion time.
May, 27

Raytracing Dynamic Scenes on the GPU using Grids

Raytracing dynamic scenes at interactive rates has received a lot of attention recently. We present a few strategies for high performance ray tracing on a commodity GPU. The construction of grids needs sorting, which is fast on GPUs. The grid is thus the acceleration structure of choice for dynamic scenes as per-frame rebuilding is required. […]
May, 27

The GPU on irregular computing: performance issues and contributions

The paper describes a set of strategies for mapping irregular codes onto commodity graphics hardware. We start identifying the resources that current GPUs contain for solving indirect array accesses entirely on hardware, like vertices, textures and color tables. We then show how multiple indirections can be mapped onto the graphics pipeline, basically taking advantage of […]

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