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Posts

Jul, 2

Integrating Object Detection with 3D Tracking Towards a Better Driver Assistance System

Driver assistance helps save lives. Accurate 3D pose is required to establish if a traffic sign is relevant to the driver. We propose a real-time system that integrates single view detection with region-based 3D tracking of road signs. The optimal set of candidate detections is found, followed by AdaBoost cascades and SVMs. The 2D detections […]
Jul, 2

Massively parallel two-dimensional TLM algorithm on graphics processing units

Recent advances in computing technology has brought massively parallel computing power to desktop PCs. As multi-core processor technology becomes mature, a new front in parallel technology based on graphics processors has emerged. A massively parallel 2D-TLM algorithm for NVIDIA advanced graphics processors has been developed. The proposed parallel computing paradigm can be adopted straightforwardly to […]
Jul, 2

Compressed Facade Displacement Maps

We describe an approach to render massive urban models. To prevent a memory transfer bottleneck we propose to render the models from a compressed representation directly. Our solution is based on rendering crude building outlines as polygons and generating details by ray-tracing displacement maps in the fragment shader. We demonstrate how to compress a displacement […]
Jul, 2

Real-Time Reconstruction of Sensitivity Encoded Radial Magnetic Resonance Imaging Using a Graphics Processing Unit

A barrier to the adoption of non-Cartesian parallel magnetic resonance imaging for real-time applications has been the times required for the image reconstructions. These times have exceeded the underlying acquisition time thus preventing real-time display of the acquired images. We present a reconstruction algorithm for commodity graphics hardware (GPUs) to enable real time reconstruction of […]
Jul, 2

Parallelization of RSA Algorithm Based on Compute Unified Device Architecture

In the domain of computer security, how to enhance the speed of RSA algorithm has been the research hot spot. With the recent tremendous increase in Graphics Processing Unit’s computing capability as a co-processor of the CPU, Nvidia’s Compute Unified Device Architecture (CUDA) can greatly benefit single instruction multiple thread styled, computationally expensive programs. This […]
Jul, 2

Visualizing and Analyzing the Mona Lisa

As technologies for acquiring 3D data and algorithms for constructing integrated models evolve, very large data sets representing objects or environments are emerging in various application areas. As a result, significant research in computer graphics has aimed to interactively render such models on affordable commodity computers. Interest is growing in the possibility of integrating real-time […]
Jul, 1

Size-based Transfer Functions: A New Volume Exploration Technique

The visualization of complex 3D images remains a challenge, a fact that is magnified by the difficulty to classify or segment volume data. In this paper, we introduce size-based transfer functions, which map the local scale of features to color and opacity. Features in a data set with similar or identical scalar values can be […]
Jul, 1

Adaptive proxy geometry for direct volume manipulation

This paper introduces a new design to allow interactive, direct manipulation of volume data on volumetrically rendered images. We present an adaptive volume proxy mesh which serves not to define surfaces, but to encode the geometry and physical state of the volume. This system performs a modeling-free form of direct volume deformation by adaptively constructing […]
Jul, 1

Graphics processing unit accelerated non-uniform fast Fourier transform for ultrahigh-speed, real-time Fourier-domain OCT

We implemented fast Gaussian gridding (FGG)-based non-uniform fast Fourier transform (NUFFT) on the graphics processing unit (GPU) architecture for ultrahigh-speed, real-time Fourier-domain optical coherence tomography (FD-OCT). The Vandermonde matrix-based non-uniform discrete Fourier transform (NUDFT) as well as the linear/cubic interpolation with fast Fourier transform (InFFT) methods are also implemented on GPU to compare their performance […]
Jul, 1

Increasing Realism and Supporting Content Planning for Dynamic Scenes in a Mixed Reality System incorporating a Time-of-Flight Camera

Mixed reality is the combination of real and virtual scene content. Besides correct alignment of the two modalities and correct occlusion handling the core issues to be tackled are the degree of realism and the ease of use. For a convincing perception correct occlusion handling and shadowing is mandatory. We present a system for mixed […]
Jul, 1

GPU-assisted positive mean value coordinates for mesh deformations

In this paper we introduce positive mean value coordinates (PMVC) for mesh deformation. Following the observations of Joshi et al. [JMD*07] we show the advantage of having positive coordinates. The control points of the deformation are the vertices of a "cage" enclosing the deformed mesh. To define positive mean value coordinates for a given vertex, […]
Jul, 1

Graphics processing unit implementations of relative expression analysis algorithms enable dramatic computational speedup

SUMMARY: The top-scoring pair (TSP) and top-scoring triplet (TST) algorithms are powerful methods for classification from expression data, but analysis of all combinations across thousands of human transcriptome samples is computationally intensive, and has not yet been achieved for TST. Implementation of these algorithms for the graphics processing unit results in dramatic speedup of two […]

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