Posts
Jul, 19
PROST: Parallel robust online simple tracking
Tracking-by-detection is increasingly popular in order to tackle the visual tracking problem. Existing adaptive methods suffer from the drifting problem, since they rely on self-updates of an on-line learning method. In contrast to previous work that tackled this problem by employing semi-supervised or multiple-instance learning, we show that augmenting an on-line learning method with complementary […]
Jul, 19
Towards fully user transparent task and data parallel image processing
This paper reports on the integration of parallel image processing in the ITK library and on improvements to the state-of-the-art of user transparency. In our approach, image processing tasks are wrapped into objects which are passed to the parallel engine. The engine is able to exploit data and task parallelism when executing the tasks on […]
Jul, 19
Tracking humans interacting with the environment using efficient hierarchical sampling and layered observation models
We present a markerless tracking system for unconstrained human motions which are typical for everyday manipulation tasks. Our system is capable of tracking a high-dimensional human model (51 DOF) without constricting the type of motion and the need for training sequences. The system reliably tracks humans that frequently interact with the environment, that manipulate objects, […]
Jul, 18
A Parallel Multi-view Rendering Architecture
We present an architecture for rendering multiple views efficiently on a cluster of GPUs. The original scene is sampled by virtual cameras which are used later to reconstruct the desired views. We show that this image-based approach can be very scalable and support rendering at interactive rates.
Jul, 18
An auto-tuning framework for parallel multicore stencil computations
Although stencil auto-tuning has shown tremendous potential in effectively utilizing architectural resources, it has hitherto been limited to single kernel instantiations; in addition, the large variety of stencil kernels used in practice makes this computation pattern difficult to assemble into a library. This work presents a stencil auto-tuning framework that significantly advances programmer productivity by […]
Jul, 18
Accelerating Partitional Algorithms for Flow Cytometry on GPUs
Like many modern techniques for scientific analysis, flow cytometry produces massive amounts of data that must be analyzed and clustered intelligently to be useful. Current manual binning techniques are cumbersome and limited in both the quality and quantity of analysis produced. To address the quality of results, a new framework applying two different sets of […]
Jul, 18
CT image reconstruction using hexagonal grids
In the transversal plane CT exhibits a nearly rotational symmetric point spread function. Pixel sampling is typically done on Cartesian grids which are not ideal from a signal processing point of view. It is advantageous to use a hexagonal grid which can capture the same signal components with 13% fewer sampling points. In 3D one […]
Jul, 18
Exploring 2D tensor fields using stress nets
In this article we describe stress nets, a technique for exploring 2D tensor fields. Our method allows a user to examine simultaneously the tensors’ eigenvectors (both major and minor) as well as scalar-valued tensor invariants. By avoiding noise-advection techniques, we are able to display both principal directions of the tensor field as well as the […]
Jul, 18
The lattice-Boltzmann method for simulating gaseous phenomena
We present a physically-based, yet fast and simple method to simulate gaseous phenomena. In our approach, the incompressible Navier-Stokes (NS) equations governing fluid motion have been modeled in a novel way to achieve a realistic animation. We introduce the lattice Boltzmann model (LBM), which simulates the microscopic movement of fluid particles by linear and local […]
Jul, 18
Signed distance transform using graphics hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-dimension one. If the manifold is closed and orientable, the distance has a negative sign on one side of the manifold and a positive sign on the other. Triangle […]
Jul, 18
Parallel simulation of Petri nets on desktop PC hardware
A comparatively simple approach to highly parallel simulation of Petri nets on commodity, desktop PC hardware is suggested. A mapping, described in the programming language Cg, of Petri net semantics to the SIMD architecture of NVidia 5-series and 6-series GPUs is provided, and a prototype simulator is tested on both conflict-intensive and conflict-free Petri net […]
Jul, 18
3.5-D Blocking Optimization for Stencil Computations on Modern CPUs and GPUs
Stencil computation sweeps over a spatial grid over multiple time steps to perform nearest-neighbor computations. The bandwidth-to-compute requirement for a large class of stencil kernels is very high, and their performance is bound by the available memory bandwidth. Since memory bandwidth grows slower than compute, the performance of stencil kernels will not scale with increasing […]