Posts
May, 13
GPU-accelerated synthetic aperture radar backprojection in CUDA
Pleasingly parallel algorithms such as filtered back-projection have been documented to enjoy significant speedups when ported to run on a graphics processor instead of a standard CPU. Presented here is a two-dimensional SAR backprojection implementation for a single GPU using the NVIDIA CUDA framework. Given that input range projections may be too large to fit […]
May, 13
Fast Katsevich Algorithm Based on GPU for Helical Cone-Beam Computed Tomography
Katsevich reconstruction algorithm represents a breakthrough for helical cone-beam computed tomography (CT) reconstruction, because it is the first exact cone-beam reconstruction algorithm of filtered backprojection (FBP) type with 1-D shift-invariant filtering. Although FBP-type reconstruction algorithm is effective, 3-D CT reconstruction is time-consuming, and the accelerations of Katsevich algorithm on CPU or cluster have been widely […]
May, 13
Why does PHM matter? – Nvidia’s GPU problems reviewed
The value of Prognostics and Health Management (“PHM”) is best understood by looking at what happens when PHM is not utilized. In the growing field of PHM, the mistakes of others often provide us with valuable real world lessons that should fuel greater development, understanding and use of PHM. The science of PHM should play […]
May, 13
An Efficient Approach for Generating Pencil Filter and Its Implementation on GPU
Traditional pencil drawing methods have their own drawbacks, such as modeling complexity and higher time-consuming. Thus, they are difficult to be suitable for the real-time rendering. In this paper, we present a new pencil texture generating method based on the pencil filter. This approach can conveniently generate the pencil drawing effect by convoluting the input […]
May, 13
CUgrep: A GPU-based high performance multi-string matching system
String matching is one of the oldest and most pervasive problems in computer science. Nowadays applications related to string matching can be found everywhere. Meanwhile, the heterogeneous processing of CPU+GPU has become the popular parallel platform in solving high performance computing applications. This paper proposes a GPU-based multi-string matching algorithm, CUgrep, and uses this algorithm […]
May, 13
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to gather and merge rasterized fragments from adjacent triangles in a mesh. This approach has minimal impact on output image quality, is amenable to implementation in fixed-function hardware, and, when […]
May, 13
Fast network centrality analysis using GPUs
BACKGROUND: With the exploding volume of data generated by continuously evolving high-throughput technologies, biological network analysis problems are growing larger in scale and craving for more computational power. General Purpose computation on Graphics Processing Units (GPGPU) provides a cost-effective technology for the study of large-scale biological networks. Designing algorithms that maximize data parallelism is the […]
May, 12
Fast gain-adaptive KLT tracking on the GPU
High-performance feature tracking from video input is a valuable tool in many computer vision techniques and mixed reality applications. This work presents a refined and substantially accelerated approach to KLT feature tracking performed on the GPU. Additionally, a global gain ratio between successive frames is estimated to compensate for changes in the camera exposure. The […]
May, 12
An Improved Study of Physically Based Fluid Simulation on GPU
A feasible routine for complex fluid simulation is presented, consisting of the pre-processing and runtime stage. The pre-processing stage generates all computation-aided textures, which speeds up the simulating and rendering at run-time stage. We improve the unreasonable processing in most previous methods and give a correct discretized solution of Poisson equation. To improve the computational […]
May, 12
Towards real-time tomography: Fast reconstruction algorithms and GPU implementation
Synchrotron X-ray tomographic microscopy is a powerful technique which allows fast non-destructive, high resolution, quantitative volumetric investigations on diverse samples. Highly brilliant X-rays delivered by third generation synchrotron facilities coupled with modern detector technology permit routinely acquisition of high resolution tomograms in few minutes, making high throughput experiments a reality and bringing real-time tomography closer. […]
May, 12
GPU-Based Hierarchical Computations for View Independent Visibility
With rapid improvements in the performance and programmability, graphics processing units (GPUs) have fostered considerable interest in substantially reducing the running time of compute intensive problems. The solution to the view-independent mutual point-pair visibility problem (required for inter-reflections in global illumination) can, it would seem, require the capabilities of the GPUs. In this paper, various […]
May, 12
Real Time Simulation of Tissue Cutting Based on GPU and CUDA for Surgical Training
A novel approach to the simulation of soft tissue cutting in a virtual reality endoscopic simulator is presented for applications in surgical training and education. This approach is based on an improved mass-spring model and the use of computational geometry. A virtual spring is introduced to compensate the weakness of the conventional mass-spring model, and […]