Posts
May, 23
GPU-Based Cell Projection for Interactive Volume Rendering
We present a practical approach for implementing the projected tetrahedra (PT) algorithm for interactive volume rendering of unstructured data using programmable graphics cards. Unlike similar works reported earlier, our method employs two fragment shaders, one for computing the tetrahedra projections and another for rendering the elements. We achieve interactive rates by storing the model in […]
May, 22
Coordinate strip-mining and kernel fusion to lower power consumption on GPU
Although general purpose GPUs have relatively high computing capacity, they also introduce high power consumption compared with general purpose CPUs. Therefore low-power techniques targeted for GPUs will be one of the most hot topics in the future. On the other hand, in several application domains, users are unwilling to sacrifice performance to save power. In […]
May, 22
GPU-Accelerated Shape Simplification for Mechanical-Based Applications
In this paper we present a GPU-based method for removing shape details of 3D models. 3D models used in finite element analysis (FEA) are often either constructed for the purpose of manufacturing, or a result of 3D scanning. The models therefore contain shape details that are neither important for FEA nor compatible with the mechanical […]
May, 22
Secret Key Cryptography Using Graphics Cards
One frequently cited reason for the lack of wide deployment of cryptographic protocols is the (perceived) poor performance of the algorithms they employ and their impact on the rest of the system. Although high-performance dedicated cryptographic accelerator cards have been commercially available for some time, market penetration remains low. We take a different approach, seeking […]
May, 22
Realistic rendering of surface appearance using GPU
Summary form only given. We present techniques for realistic modeling surface details and efficient rendering of the associated visual effects using programmable GPUs. An important topic in rendering surface appearance is the treatment of mesostructures, which are responsible for fine-scale shadowing, occlusion, inter-reflectance, and silhouettes. One way to model surface mesostructure is by using the […]
May, 22
Scalable packet classification via GPU metaprogramming
Packet classification has been a fundamental processing pattern of modern networking devices. Today’s high-performance routers use specialized hardware for packet classification, but such solutions suffer from prohibitive cost, high power consumption, and poor extensibility. On the other hand, software-based routers offer the best flexibility, but could only deliver limited performance (
May, 22
GPU accelerated fuzzy connected image segmentation by using CUDA
Image segmentation techniques using fuzzy connectedness principles have shown their effectiveness in segmenting a variety of objects in several large applications in recent years. However, one problem of these algorithms has been their excessive computational requirements when processing large image datasets. Nowadays commodity graphics hardware provides high parallel computing power. In this paper, we present […]
May, 22
Improving the Speed of Virtual Rear Projection: A GPU-Centric Architecture
Projection is the only viable way to produce very large displays. Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection is not always a feasible option for space and cost reasons. Recent research suggests that many of the […]
May, 22
Improving performance for emergent environments parameter tuning and simulation in games using GPU
Computer games that handle realistic environments are becoming more popular in the game market. Games that make use of natural environments such as the spreading of fire or the flow of water need to be very carefully designed. In order to produce a desired effect of fire or water, a designer needs to try and […]
May, 22
A GPU-based closed frequent itemsets mining algorithm over stream
Closed frequent itemsets are one of several condensed representations of frequent itemsets, which store all the information of frequent itemsets using less space, thus being more suitable for stream mining. This paper considers a problem that to the best of our knowledge has not been addressed, namely, how to use GPU to mine closed frequent […]
May, 22
Optimized GPU Framework for Ultrasound Color Flow Imaging
A GPU framework for ultrasound color flow imaging (CFI) based on auto-correlation is presented. The parallel CFI processing framework implementation is mainly based on CUDA performance features, such as the memory selection strategy, applicable thread structure and high-throughput bandwidth. Parallel convolution algorithm and multi-channel championship algorithm are proposed. This CFI method achieves a frame rate […]
May, 21
A trigger system based on Graphics Processing Unit (GPU)
We discuss the possible use of GPUs (Graphics Processing Unit) in the all-digital trigger and data acquisition (TDAQ) chain of the NA62 experiment at CERN. The exponentially growing interest in using GPUs for general purpose applications is based on the impressive performances achieved (peak performance already exceeding the Teraflop/s), on the high bandwidth to memory […]