1148

Posts

Oct, 28

Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems

The increase of computational power of programmable GPU (graphics processing unit) brings new concepts for using these devices for generic processing. Hence, with the use of the CPU and the GPU for data processing come new ideas that deals with distribution of tasks among CPU and GPU, such as automatic distribution. The importance of the […]
Oct, 28

An improved scheme of an interactive finite element model for 3D soft-tissue cutting and deformation

As a safe and feasible alternative to enriching and enhancing traditional surgical training, virtual-reality-based surgical simulators have been investigated for a long time. But it is still a challenge for researchers to accurately depict the behavior of human tissue without losing the flexibility of simulation. In this paper, we propose an improved scheme of an […]
Oct, 28

GpuCV: A GPU-Accelerated Framework for Image Processing and Computer Vision

This paper presents briefly the state of the art of accelerating image processing with graphics hardware (GPU) and discusses some of its caveats. Then it describes GpuCV, an open source multi-platform library for GPU-accelerated image processing and Computer Vision operators and applications. It is meant for computer vision scientist not familiar with GPU technologies. GpuCV […]
Oct, 28

A hybrid condensed finite element model with GPU acceleration for interactive 3D soft tissue cutting

To meet the requirement of computer-aided medical operations, apart from the real-time deformation, it is also necessary in the design to simulate the tissue cutting and suturing in a surgery simulation. In this paper, we present a model on topology change and deformation of soft tissue, referred to as the hybrid condensed finite element model, […]
Oct, 28

A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering

Recent advances in algorithms and graphics hardware have opened the possibility to render tetrahedral grids at interactive rates on commodity PCs. This paper extends on this work in that it presents a direct volume rendering method for such grids which supports both current and upcoming graphics hardware architectures, large and deformable grids, as well as […]
Oct, 28

Radial Basis Function Networks GPU-Based Implementation

Neural networks (NNs) have been used in several areas, showing their potential but also their limitations. One of the main limitations is the long time required for the training process; this is not useful in the case of a fast training process being required to respond to changes in the application domain. A possible way […]
Oct, 28

Adapting a message-driven parallel application to GPU-accelerated clusters

Graphics processing units (GPUs) have become an attractive option for accelerating scientific computations as a result of advances in the performance and flexibility of GPU hardware, and due to the availability of GPU software development tools targeting general purpose and scientific computation. However, effective use of GPUs in clusters presents a number of application development […]
Oct, 28

GIST: an interactive, GPU-based level set segmentation tool for 3D medical images

While level sets have demonstrated a great potential for 3D medical image segmentation, their usefulness has been limited by two problems. First, 3D level sets are relatively slow to compute. Second, their formulation usually entails several free parameters which can be very difficult to correctly tune for specific applications. The second problem is compounded by […]
Oct, 28

Advanced illumination techniques for GPU volume raycasting

Volume raycasting techniques are important for both visual arts and visualization. They allow an efficient generation of visual effects and the visualization of scientific data obtained by tomography or numerical simulation. Thanks to their flexibility, experts agree that GPU-based raycasting is the state-of-the art technique for interactive volume rendering. It will most likely replace existing […]
Oct, 28

GPU-Based Monte-Carlo Volume Raycasting

This paper presents a practical, high-quality, hardware-accelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the application of stochastic raytracing techniques for volume rendering and provide a fast GPU-based prototype implementation. In addition, we propose a simple phenomenological scattering model, closely related to the Phong illumination model that many artists are […]
Oct, 28

Parallel Algorithm for GPU Processing; for use in High Speed Machine Vision Sensing of Cotton Lint Trash

One of the main hurdles standing in the way of optimal cleaning of cotton lint isthe lack of sensing systems that can react fast enough to provide the control system withreal-time information as to the level of trash contamination of the cotton lint. This researchexamines the use of programmable graphic processing units (GPU) as an […]
Oct, 28

GPU support for batch oriented workloads

This paper explores the ability to use graphics processing units (GPUs) as co-processors to harness the inherent parallelism of batch operations in systems that require high performance. To this end we have chosen bloom filters (space-efficient data structures that support the probabilistic representation of set membership) as the queries these data structures support are often […]
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