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Posts

Mar, 22

Constructing Two-Dimensional Voronoi Diagrams via Divide-and-Conquer of Envelopes in Space

We present a general framework for computing Voronoi diagrams of different classes of sites under various distance functions in $R^3$. Most diagrams mentioned in the paper are in the plane. However, the framework is sufficiently general to support diagrams embedded on a family of two-dimensional parametric surfaces in three-dimensions. The computation of the diagrams is […]
Mar, 22

fastHOG – a real-time GPU implementation of HOG

We introduce a parallel implementation of the histogram of oriented gradients algorithm for object detection. Our implementation uses the GPU and the NVIDIA CUDA framework. We achieve speedups of over 67x from the standard sequential code, using a single video card. Furthermore it supports multiple video cards so speedups of 120x or more can be […]
Mar, 22

Hierarchical belief propagation to reduce search space using CUDA for stereo and motion estimation

This paper describes a hierarchical belief propagation implementation in which a ‘rough’ disparity map calculation or motion estimation in higher levels is used to limit the search space and enable the calculation of the desired disparity map/set of motion vectors using a smaller search space than traditional belief propagation. We implement our algorithm on the […]
Mar, 22

GPU implementation of belief propagation using CUDA for cloud tracking and reconstruction

This paper describes an efficient CUDA-based GPU implementation of the belief propagation algorithm that can be used to speed up stereo image processing and motion tracking calculations without loss of accuracy. Preliminary results in using belief propagation to analyze satellite images of hurricane Luis for real-time cloud structure and tracking are promising with speed-ups of […]
Mar, 21

GPU implemention of fast Gabor filters

With their parallel multi-core architecture, Programmable Graphics Processing Units (GPUs) are well suited for implementing biologically-inspired visual processing algorithms, such as Gabor filtering. We compare several GPU implementations of Gabor filtering. On the same graphics card (an NVIDIA GeForce 9800 GTX+) and for convolution kernel radii from 8 to 48 pixels, an algorithm that decomposes […]
Mar, 21

GPU-based password cracking

In this research the following question is answered: what should KPMG advice their clients regarding to password length and complexity, now GPU-based password cracking has become a reality. To be able to answer this question, tests with different tools and hashes were performed on a system with four high end GPUs. The test system showed […]
Mar, 21

GPU Accelerated VLSI Design Verification

Today’s Very Large Scale Integrated-Circuit (VLSI) designs require intensive verification effort. However, traditional sequential verification solutions could no longer provide the scalability for future large designs. The so-called verification gap hinders the development of future VLSI products. In this paper, we review our recent works on accelerating typical VLSI verification tasks with modern GPUs. Our […]
Mar, 21

An evaluation of GPU acceleration for sparse reconstruction

Image processing applications typically parallelize well. This gives a developer interested in data throughput several different implementation options, including multiprocessor machines, general purpose computation on the graphics processor, and custom gate-array designs. Herein, we will investigate these first two options for dictionary learning and sparse reconstruction, specifically focusing on the K-SVD algorithm for dictionary learning […]
Mar, 21

Performance comparison of FPGA, GPU and CPU in image processing

Many applications in image processing have high inherent parallelism. FPGAs have shown very high performance in spite of their low operational frequency by fully extracting the parallelism. In recent micro processors, it also becomes possible to utilize the parallelism using multi-cores which support improved SIMD instructions, though programmers have to use them explicitly to achieve […]
Mar, 21

Error-bounded GPU-supported terrain visualisation

The interactive visualisation of digital terrain datasets deals with their interrelated issues: quality, time and resources. In this paper a GPU-supported rendering technique is introduced, which finds a tradeoff between these issues. For this we use the projective grid method as the foundation. Even though the method is simple and powerful, its most significant problem […]
Mar, 21

High-quality Real-time Stereo using Adaptive Cost Aggregation and Dynamic Programming

We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dynamic-programming (DP) stereo framework. The per-pixel matching cost is aggregated in the vertical direction only. Compared to traditional DP, our approach reduces the typical “streaking” artifacts without the […]
Mar, 21

Stereovision On GPU

Depth from stereo has traditionally been, and continues to be one of the most actively researched topics in computer vision. Recent development in this area has significantly advanced the state of the art in terms of quality. However, in terms of speed, these best stereo algorithms typically take from several seconds to several minutes to […]

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