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Posts

Apr, 10

Real-time Minute Change Detection on GPU for Cellular and Remote Sensor Imaging

Discovering subtle alterations of pairs of images taken from the same scene at different time intervals is called minute change detection problem. To achieve this goal, we have developed a framework that captures and highlights minute changes in digital images that are otherwise hidden to the human eye. Moreover, unnoticeable differences from image pairs that […]
Apr, 9

Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments

Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven’t yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
Apr, 9

Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding

The video coding standard H.264 supports video compression with a higher coding efficiency than previous standards. However, this comes at the expense of an increased encoding complexity, in particular for motion estimation which becomes a very time consuming task even for today’s central processing units (CPU). On the other hand, modern graphics hardware includes a […]
Apr, 9

An approach of tool paths generation for CNC machining based on CUDA

This paper presents a new tool paths generation method for CNC machining based on GPU-CPU fusion calculation. CUDA, a general purpose parallel computing architecture, was provided by NVidia to resolve problems of mass data parallel computing. The new tool paths generation algorithm based on isoparametric method was redesigned to use CUDA. The final comparison experiment […]
Apr, 9

Scalable instruction set simulator for thousand-core architectures running on GPGPUs

Simulators are still the primary tools for development and performance evaluation of applications running on massively parallel architectures. However, current virtual platforms are not able to tackle the complexity issues introduced by 1000-core future scenarios. We present a fast and accurate simulation framework targeting extremely large parallel systems by specifically taking advantage of the inherent […]
Apr, 9

Kernel Fusion: An Effective Method for Better Power Efficiency on Multithreaded GPU

As one of the most popular accelerators, Graphics Processing Unit (GPU) has demonstrated high computing power in several application fields. On the other hand, GPU also produces high power consumption and has been one of the most largest power consumers in desktop and supercomputer systems. However, software power optimization method targeted for GPU has not […]
Apr, 9

A simple and efficient way to compute depth maps for multi-view videos

This paper deals with depth maps extraction from multi-view video. Contrary to standard stereo matching-based approaches, depth maps are computed here using optical flow estimations between consecutive views. We compare our approach with the one proposed in the Depth Estimation Reference Software (DERS) for normalization purposes in the ISO-MPEG 3DV group. Experiments conducted on sequences […]
Apr, 9

Data-parallel algorithms for large-scale real-time simulation of the cellular potts model on graphics processing units

In the following paper we present techniques for data-parallel execution of the cellular potts model (CPM) on graphics processing units (GPUs). We have developed data-structures and algorithms that are optimized to use available hardware resources on the GPU. To the best of our knowledge, this is the first attempt at using data-parallel techniques for simulating […]
Apr, 9

Real-time parallel remote rendering for mobile devices using graphics processing units

Demand for 3D visualization is increasing in mobile devices as users have come to expect more realistic immersive experiences. However, limited networking and computing resources on mobile devices remain challenges. A solution is to have a proxy-based framework that offloads the burden of rendering computation from mobile devices to more powerful servers. We present the […]
Apr, 9

A Parallel Gibbs Sampling Algorithm for Motif Finding on GPU

Motif is overrepresented pattern in biological sequence and motif finding is an important problem in bioinformatics. Due to high computational complexity of motif finding, more and more computational capabilities are required as the rapid growth of available biological data, such as gene transcription data. Among many motif finding algorithms, Gibbs sampling is an effective method […]
Apr, 9

The method of improving performace of the GPU-accelerated 2D FDTD simulator

In this paper, several methods of optimizing parallel implementation of 2D FDTD algorithm are presented. Some practical problems occurring in real simulations are taken into consideration. Moreover, the presented methods are supported with appropriate tests and practical examples.
Apr, 8

Parallel Dense Gauss-Seidel Algorithm on Many-Core Processors

The Gauss-Seidel method is very efficient for solving problems such as tightly-coupled constraints with possible redundancies. However, the underlying algorithm is inherently sequential. Previous works have exploited sparsity in the system matrix to extract parallelism. In this paper, we propose to study several parallelization schemes for fully-coupled systems, unable to be parallelized by existing methods, […]

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